There is also the fact that the craftig has Science rank two instead of an actualy skill requirment leading to the specualtion that they just made it perk based instead of having skills.
There is also the fact that the craftig has Science rank two instead of an actualy skill requirment leading to the specualtion that they just made it perk based instead of having skills.
Did anybody else notice the Vault that appears to have fallen on hard times with the vault dwellers huddled round a fire barrel?
In the Vault looking place? I assumed that they were raiders if we're thinking of the same footage.
They appeared to be wearing vault suits and I didn't see any weaponry so I didn't think raiders when I saw them....i'll have to have another look.
Footage was great. This game's going to be Fallout.
Whether it's a tremendous RPG remains to be seen.
Just to point that out it looks like a very fun gun to me.But not like what I would have wanted in an RPG.
The biggest thing the presentation showed, it's the target of bethesda: the CoDers. None of you can deny that. It's a FPS that aims to get the Destiny and Call of Duty teenager market. I can only immagine how dumbed down and tacky is going to be the game. You are happy with it now? Good for you, but don't blame bethesda for the wasted 70-120$ later, because they are clearly saying what kind of game you have to expect.
They're just showing off the game. Fallout 3 trailer showed similar stuff. Watch from about 2:10. Pretty much the same.
https://www.youtube.com/watch?v=iYZpR51XgW0
And FO3 was tacky as hell. Aliens, black magic, supermutants and enclave in hordes. They put everything they could take from the previous games, without thought, creativity or coherence. It was an insult to the franchise.
Now with jetpacks, power armor that you can wear by pushing an energy cell in it, big flying ships, terminator like androids and voiced PC, it's even tackier than FO3. With easier combat and skill system, because hyperactive 12yrs olds don't want to stay there thinking about how to build a character.
That's what they showed, and it's enough to understand what kind of game they have developed and what target they are adressing. If you are expecting something more "mature", you are going to be disappointed.
This, huge explosion and heavy guns makes for for awesome video.
And yes we all know this scenes in our own games so they are true, even more awesome parts like blowing up groups of cars enemies takes cover behinds.
Most of the time in Fallout 3 you was not firing heavy weapons.
The xbox part where you used power armor might well be an signature parts like the fight with the huge supermutant who was also shown in the fallout 3 video.
Yes, Fallout 4 is basically an improved Fallout 3, current gen consoles enables you to have more enclave and supermutants on screen at once. You naturally need more powerful weapons to handle this. Luckily the engine can also support larger explosions.
If you hated fallout 3 you are unlikely to like fallout 4 so move on.
Note that you would not be able to see any difference between Fallout 3 and NV in this sort of videos.
hardcoe mode? At least the xbox video was run in good mode, armor auto repaired and you did not use ammo.
Quests, none shown just some character interaction most was clipped out to focus on action.
Improved crafting is shown pretty well.
The difference between Fallout 3 and New Vegas is also pretty minimal, NV has better quests and an good written main quest, downside is that the world is less interesting but as you say less silly.
Fallout 3 has the hardcoe mode and improved features, many who was requested and moded in as expected in an followup game.
Posts like these reminds me why I hate reboots. Yeah, more people can enjoy it, but guess what: A crowd just got their ass kicked out of their niche game home onto the street just because the city said you can't paint your house that color. But there are no other houses on the market in that color anymore, so they're [censored].
So, of course they're afraid they're going to make FO4 ultra main stream by removing the niche elements. It means not losing part of what they love, but watching it become something hollow and corrupted, like a good person turning into a cruel addict. Deep down, it's sicking, and they don't want to just sit and watch it happen without trying to stop it. Even if they can't in the end.
Also New Vegas, which we're all aware did have more to it than just blowing stuff up with huge guns, was advertised by blowing stuff up with huge guns. You really can't conclude anything from these trailers beyond the combat system and general setting/locations. https://www.youtube.com/watch?v=l-x-1fm2cq8%C2%A0. It is the 28 minute gameplay video. I paused it so I could post the comment that the Vault-Tec rep looks an awful lot like Todd Howard!
The game "looks good" and has some really neat features. However, Mr. Howard believes that "dynamic dialogue" means you can change perspective, walk and move about, or shoot the other person? I thought it meant the many trees a dialogue can take, as the "object" one talks too responds to one's dialogue choices.
Wow! "Deconstruction & Rebuild!" That looks awesome! Building settlements (multiple?) looks awesome, too
The weapon and armor modification looks great, too. He mentioned "only" power armor, so i am hoping other armors are included. I can not fathom why they would not be, though
Overall, what Bethesda showed intrigued me. I am liking what I see. A lot was left unsaid, but so far I like it. Am I going to pre-order? Nah...
Regarding skills or perks, if we look closely at the crafting segment of the presentation, we can notice that energy weapons requires Science ranks (a skill in FO3 but probably a perk in FO4) while projectle weapons (i.e., small guns) requires Gun Nut ranks (a perk in FO3 and probably still a perk in FO4). Ranks go up to at least 3 in the video depending on complexity of the weapon. Other crafting may require ranks in other perks. For example, perhaps a decent rank in Barter is required to establish trade posts and trade routes.
As Todd said in the presentation, the crafting fits the rebuilding aspect of FO very well. He didn't say it, but obviously it also answers the complaints some people had about the world needing more rebuilding efforts. Now the player can actually participate in the rebuilding itself rather than being a passive observer forced to take whatever the devs create.
Regarding those who claim FO:NV is well written, please see some of my other posts on the forum refuting such claims and offering examples of just how poorly written FO:NV is, especially compared to FO3. Regardless, Bethesda focuses on writing for the game environment and world context, not characters. If they are aiming for any modern demographic of gamers, it would be the fans of Mass Effect and Dragon Age, if anything, not FPS games. As just two examples of very poor writing in FO:NV, consider Cass' quest and the impossibility of not doing criminal acts to complete it, as well as the idiocy of open settlements not overrun by hostile creatures and/or human forces (gangs, Legion, etc.), especially a location of endless fresh water like Good Springs. Talk about breaking immersion.
Well, Todd is certainly a master at building hype, I'll give him that.
Incredibly excited. I had been pretty sure MGS5 was easily going to be my favorite game of the year; I can't believe something has risen to challenge it. But the fact that it's in Boston (where I'm from), and all the ridiculously cool features like base-building, weapon/armor customization... It's going to be one hell of a game.
I can't understand why everyone is so down on the dialog system. Surely y'all understand that having four buttons isn't going to limit them to four response? I'm sure that one of them will often be "more..." with additional options upon selecting it. As for being voiced, how can anyone NOT love this? Having the protagonist actually speak the lines you select is infinitely more immersive.
It feels so weird saying this (because all the idiots who love the CoDification of Halo use this line of argument all the time (and I'm obviously against such dumbing down of a beloved series, but that's a whole nother topic for a whole nother game)), but it ain't 1997 anymore guys. We have the ability to actually put a voice to those lines of dialog you see on screen. Why would you ever not want that?
That being said, I'd support the option to mute the protagonist if people really don't want to hear a voiced protagonist. I'm all for options, I just can't understand why people would be against having the option of a voiced protagonist... ya know, like every other major RPG has done for the last 5+ years.
There is a better one on the Bethesda blog https://www.youtube.com/watch?v=D5esyZPt5Jo#t=12it includes the artwork that the other one misses out.
I was a bit cautious and resistant of the voiced protag at first.
But it seems bethesda has greatly upgraded the engine to support this and a lot of other things that were lackluster in the previous games.
If they deliver a Fallout-worthy story, for me it's all good.
While it seems that the AI has improved, I still find it kinda daft for raiders to be out in the open while a power armored dude with a minigun is mowing them down like grass.
I love the fact that we can melee with guns now.
It also appears that there is at least some destructible environments judging from the explosion when the protagonist threw the grenade.
Cass was the innocent victim of larger..and politically connected...companies seeking to gain a monopoly by any means necessary, such as ruining her family business. I think it would have been less immersive if they had put in a option to deal with the situation by some sort of "Mr Smith goes to Washington" type white hat move than the three choices you do get. As it is, you can either betray her to her enemies, do as she asks and help her engage in a vendetta against those who wronged her, or give the Rangers their nuts in a jar so they can blackmail them to their hearts content. The quest stuck me as quite appropriate for life on the Frontier. And it's a companion quest....the bar to win Cass's trust is quite high, she also doesn't have the temperament for half-measures or to wait for the courts to deal with it.
With the I-15 closed there is no reason for the Legion to be there....they are keeping their eye on the prize (the entire Mojave) and ignoring Goodsprings until they win. The local gangs (Scorpions, Jackals) likely saw Goodsprings as more useful as a place to buy supplies they cannot steal and get medical treatment with no questions asked than as a ghost town....the Powder Gangers likely pushed them south of Primm. Even the Powder Gangers left them alone until they unwittingly chose a side by harboring Ringo. As far as critters they can deal with Geckos and Coyotes, and the occasional Radscorpion. If the situation with the Quarry is allowed to fester, then they will have problems with Deathclaws eventually but that has only been going on for a few weeks at most.
Thanks for that link! I did enjoy the "edited out" artwork that the one I saw previously cut out
I really loved the first scraps of info that bethesda released! Even when my brother said that FO4 is coming, and I see that simple reveal trailer, I already have high expectations...
Until they release that trailer revealing crafting...
That crafting trailer literally makes me rolling on my bed laughing and hysterical. It just made Fallout more, more awesome, because I like games where you can create your stuff, especially settlements!
Regardless of the frequent circle-arguments in this forum, all the pro vs cons of voiced characters, backstory, dialogue system, and many more, I have really great expectations...
What matters to me is waiting on the development of this game, and maybe adding some inputs along the way... (If bethesda really do hear us hahaha but i bet they do...)