...I'm hoping you can at least do it the proper way. As excited as I am about Fallout 4, I can't help but fear the implications of Bethesda.net and what it means for the future of modding. Let's be honest here, paid mods are coming back, probably with the next Fallout. I think we can all agree that last time was an unmitigated disaster, and not only because it was forced upon an existing community. Now, I am not against the idea of modders getting rewarded for their efforts, and so I've come up with a short, non-exhaustive list of essential requirements for paid mods to be a win-win for everybody (users, modders and Bethesda, that is).
1. Do not kill third-party user content websites.
3. Do not allow the sale of patches and bugfixes.
2. Do not force us to sell our mods.
3. Allow us to donate to free mods.
5. Give modders a fair share of the profits (at least 50%).
6. Implement stringent quality control systems for paid mods.
7. Last but not least, allow us to pay a one-time fee (say, 45-60$) for unlimited access to paid mods.
That last one is especially important for us heavy mod users, who often juggle with +100 mods at a time and change about half of them every playthrough (not to mention the incompatibilities and conflicts that inevitably arise when you play any game with a large number of mods). Microtransactions might be the way to go for the occasional mod user, but please give the rest of us a realistic way of enjoying large amounts of user-created content as we used to.
Mods are a big part of all Bethesda games. Please don't take them from us.
Thank you,
-A concerned fan and small-time modder