[WIP]Veldion 2.1

Post » Wed May 26, 2010 5:09 pm

It has to be done with an .esp, as I am doing for TRM1 (And Vvardenfell, at the moment), because the signs are all assigned the same .nif in the CS.
They have to be reassigned, as well as retextured.


Then I should be able to merge them with their respective master mods.

sieboldii
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Rachel Hall
 
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Post » Wed May 26, 2010 3:25 pm

Just some random screens. Ingame I just realized that negative lights becomes much darker ( duh ) so I will need to make less effective negative lights on some locations but other then that, the lighting of Denduron is coming along quite fine.

My favorite pic:
http://i25.tinypic.com/2d8qtdd.jpg

From the streets in the city:
http://i28.tinypic.com/f9s1i.jpg
http://i28.tinypic.com/av5y4o.jpg
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Spooky Angel
 
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Post » Wed May 26, 2010 10:12 pm

Looking most pleasing to the eye C_M.

Beautiful work!

FlyTSI did an excellent job as well.

Instant download when completed.
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cutiecute
 
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Post » Wed May 26, 2010 4:13 pm

Looking most pleasing to the eye C_M.

Beautiful work!

FlyTSI did an excellent job as well.

Instant download when completed.


Thank you my fair lady =) I'm prolly going to go a bit towards a more dark + a tiny bit fairy tale when I do this, I tend to go that way when I make stuff it seems. Adn yes, FlyTSI deserves all credit he can get for this.
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roxanna matoorah
 
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Post » Wed May 26, 2010 5:44 pm

Thank you my fair lady =) I'm prolly going to go a bit towards a more dark + a tiny bit fairy tale when I do this, I tend to go that way when I make stuff it seems. Adn yes, FlyTSI deserves all credit he can get for this.

I've been laying low with this for a while. Been busy on a trip to the US, San Francisco. Will pick it up once I got the time.
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Alan Cutler
 
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Post » Wed May 26, 2010 10:04 pm

Yeah I know how much work went into the mod :) It took me 2 years to make it. It started with me modeling the Chartres Cathedral for the fun of it, then I was like well it needs a town to go with it (Veloroth) and one thing led to another, I had some help with some quest dialogs and music but other than that it was a 1 man operation. I really did put my soul into that thing, I have a lot of memory's from making it :) If you need any pointers on any of it let me know
Cheers


i did some of the quest a while back.i am going back to it again.is there walkthrough for this as i seem to remember there was but cannot find it.thanks.it is a brilliant mod.
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Undisclosed Desires
 
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Post » Wed May 26, 2010 4:12 pm

Are you going to do it by an esp or as a texture replacer like Earth Wyrm is doing for TR?

sieboldii


will you be releasing the mixed signposts esp for the veldion mod soon,thanks
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Sarah Unwin
 
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Post » Wed May 26, 2010 12:08 pm

Hey them signs are cool, feel free to send a copy to me. kfuchs @ fidnet.com


is it possible for you to send me the meshes for the veldion signposts.thanks.anna.dee@ntlworld.com
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Daniel Brown
 
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Post » Wed May 26, 2010 1:29 pm

Any progress on this interesting project?
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Samantha Mitchell
 
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Post » Wed May 26, 2010 3:37 pm

Any progress on this interesting project?

I quite feel the need to explain why I stalled this project (which I'm very fond off). First it was simply because I did not have a lot of time then, almost when I was getting back into spirits for doing much work my computer died... Which has been the case for I think 4-5 months.

I've been having less and less contact with computers but is finally returning to that as well, it seems my will to repair my computer to keep working on this is also very positive.

Last thing I remember doing was being frustrated about the blacklights I placed around town... Man I would give almost anything if I could script how a light acts in day/night and in certain weathers.
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Louise
 
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Post » Wed May 26, 2010 10:06 pm

I quite feel the need to explain why I stalled this project (which I'm very fond off). First it was simply because I did not have a lot of time then, almost when I was getting back into spirits for doing much work my computer died... Which has been the case for I think 4-5 months.

I've been having less and less contact with computers but is finally returning to that as well, it seems my will to repair my computer to keep working on this is also very positive.

Last thing I remember doing was being frustrated about the blacklights I placed around town... Man I would give almost anything if I could script how a light acts in day/night and in certain weathers.

My mainframe is back from the dead, so soon enough, after a fresh install of windows I will get back to this project, make a small update to it and release as it is now. Then hopefully keep on working on it =)
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NAkeshIa BENNETT
 
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Post » Thu May 27, 2010 4:19 am

My mainframe is back from the dead, so soon enough, after a fresh install of windows I will get back to this project, make a small update to it and release as it is now. Then hopefully keep on working on it =)
:dancing: :dance: :dancing:
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NIloufar Emporio
 
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Post » Wed May 26, 2010 9:13 pm

I found http://http://www.gamesas.com/index.php?/topic/966900-reldenduron-test-veldion-update/page__p__13969509__hl__Veldion%2021__fromsearch__1&#entry13969509.

Was there anything else happening with this project?
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Kevan Olson
 
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Post » Wed May 26, 2010 12:47 pm

I found http://http://www.gamesas.com/index.php?/topic/966900-reldenduron-test-veldion-update/page__p__13969509__hl__Veldion%2021__fromsearch__1&#entry13969509.

Was there anything else happening with this project?

The intention was to get a team together to work on updating older mods to new standards. However after some intensive hours were put into it, interest was still pretty low so there was no real reason to continue (imo).

If people feel like helping out then I think the project concept can be kickstarted again.

I think there is a denduron test release thread around the forums, but thanks for the link to PES.

Cheers!
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Svenja Hedrich
 
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Post » Wed May 26, 2010 11:19 pm

Thanks for the reply, C_Mireneye.
It would be a fine thing if you got the help ...
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Oscar Vazquez
 
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