YMMV ofc, I know most people want "challenge", but I don't. I feel more free if I'm vastly superior to everything else.
YMMV ofc, I know most people want "challenge", but I don't. I feel more free if I'm vastly superior to everything else.
I'll vote no. Bethesda's game philosophy is about as much freedom as tech allows. A yes vote infers a deep level of either self control issues or a tad bit of sadism.
As long as the decision you make upon character progression doesn't turn you into a master of everything. Skyrims system was bad.
You should be forced to either be ok at everything but amazing at nothing or amazing at a couple things but pretty bad at others.
NOT a walking god
You should be able to be a master of everything if you put enough time into it to earn it.
Hmm. If you get a perk each level, then more levels = more perks, regardless of what you'd prefer (also, more of any default stat gains, like hitpoints). No self control issues there.
(Note: this doesn't mean I'm one of those "Self-nerf? How dare they expect me not to play utterly min/max perfectly within the framework they give?!?!?" silly people. I'm plenty able to pick a less-than-ideal build.... actually, I tend to do that normally. Min-max doesn't come naturally to me. Doesn't mean that I still don't mind having limits on character development.)
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Anyway, I liked Fallout 3 better with the 20 cap, rather than the 30 they added in Broken Steel. Only fix it could have had was getting to the 20 cap a bit slower (I was 20 before halfway through the main quest, with a number of sidequests still undone, in my first playthrough.)
If the level to power level ratio is similar I'd be ok with just a lvl 20 cap pre-expansions. Plus playing on the easiest setting makes being a wasteland god much easier, which I do.
^ That would be awesome
Fairly certain it's not like that at all, but it'd be pretty cool