I've been running a character who uses guns (a Pistol for most work, and a Sniper Rifle for distance work), but I had a lot of fun with my Energy Weapon Specialist in New Vegas. Combine that with the new Power Armor system, and I really want to make a Power Armored Energy Weapon Specialist build in this game. Unfortunately, I'm a little lost. Here's what I know for sure:
Strength - 3
- This is for Armorer, since you need that to upgrade your Power Armor. I'll probably boost this to 5 later so I can pick up Heavy Gunner, as I want to mess around with the Gatling Laser and the Flamer eventually.
Perception - 4
- Lockpicking. This is a must-have perk for me, so this is non-negotiable. Refractor is also interesting, but Power Armor is pretty durable, so I can probably get away without it.
Endurance - 1
- Nothing here is really interesting. Lifegiver and Toughness are nice, but I can boost my stats as needed later on to get them; they're not a core of the build.
Charisma - 6
- Here for Local Leader and Lone Wanderer.
Intelligence - 9
- Hacker (also non-negotiable), Scrapper, Science, and Nuclear Physicist are my interests here.
Agility - 1
- Using AP drains cores more quickly, so I don't want to make heavy use of VATS or Sprinting, and none of the perks here are interesting.
Luck - 2
- Here for Scrounger, as Fusion Cores are considered Ammo; I'm hoping the perk will give me more random Fusion Cores.
By my math, that's 26 points, but I'm not sure where to spend the extra 2 points.
My biggest problem (and the reason I'm hesitant to actually start this character) is that I'm not sure how to do the early game. I don't have access to Energy Weapons right off the bat (except the Laser Musket, which consumes ammo too quickly to really be an option), and I want to have a decent supply of Fusion Cores before I actually start using Power Armor full-time. Unfortunately, I have no idea what a good number to aim for is. And should I have a rank or two of Nuclear Physicist? Plus, there's ammo issues. While I can join the Brotherhood of Steel, the initial mission is a rush of higher-level Feral Ghouls. Once that's done, I get an easy mission with Paladin Danse that nets me a number of weaker Laser weapons (plus a unique), but the last time I tried to do the mission after that, I kept running into higher-level enemies, so I'm wary of continuing the quest line after that, and I don't know a reliable source of Energy Weapon ammo at that point. It sounds like Danse is calling the rest of the Brotherhood, so I would probably get Energy Weapon-focused vendors once they show up, but until then, I'm not sure I can make effective use of them.
Anyway, any advice that you guys can provide would be great, as I really want to run this character. I'm just a little lost.