Feral Ghoul Reavers are back :(

Post » Fri Nov 27, 2015 5:28 am

As long as they are dumbed down like in FNV. In Fallout 3 they were way too overkill. I cheated with them, the fatman did a fine job against them.

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Cameron Garrod
 
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Post » Fri Nov 27, 2015 10:56 am

This. So much this. I don't mind them returning IF they're at a NORMAL level of health like they had in New Vegas, but that bullet sponge crap needs to stop.

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Benito Martinez
 
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Post » Fri Nov 27, 2015 6:13 am

Fun facts about reavers.

Only enemies that can survive with every limb crippled, and actually move faster with crippled legs.
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Julia Schwalbe
 
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Post » Fri Nov 27, 2015 12:20 pm

Its a game cheat character something I despise. Which forces me to cheat. God mode or Fatman.

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Rachel Cafferty
 
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Post » Thu Nov 26, 2015 11:30 pm

While I agree with the principle that difficulty isn't just lots of extra health. i do feel that SOME enemies should be difficult because they can take a lot of damage. While others are difficult because the Do lots of damage but are glass canons. I think it better to have different types of creatures not just in their meshes and textures but in their mechanics. I think having an enemy that can take a lot of damage makes for a good challenge if it isn't the only way they make things difficult.

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JUan Martinez
 
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Post » Fri Nov 27, 2015 3:07 pm

I hope to see the return of the Dart gun in FO4! It really helped to slow down those hard to kill characters like Death claws & Reaver's. I did notice a toy car under the 'screws' tabs section when Todd was explaining how to build a long scope for your weapon at E3. Excellent stealth weapon if you don't want to go in guns blazing. Plus it looked cool!

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Brooks Hardison
 
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Post » Fri Nov 27, 2015 12:44 am

Of course, but what justification for there to be that a FGR is on par in terms of health, if not more, than a Deathclaw? There isn't.

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Steve Smith
 
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Post » Fri Nov 27, 2015 7:07 am

I have that happen with the enclave a lot near Springvale. IIRC, you can disable the Broken Steel DLC, until later in the game as a fix for both.
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Amber Ably
 
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Post » Fri Nov 27, 2015 6:09 am

That's what made them fun.

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LijLuva
 
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Post » Fri Nov 27, 2015 6:21 am

In FO3 they were tough cause they were legit glitched. They won't be as tough now.

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Yvonne Gruening
 
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