As long as they are dumbed down like in FNV. In Fallout 3 they were way too overkill. I cheated with them, the fatman did a fine job against them.
As long as they are dumbed down like in FNV. In Fallout 3 they were way too overkill. I cheated with them, the fatman did a fine job against them.
This. So much this. I don't mind them returning IF they're at a NORMAL level of health like they had in New Vegas, but that bullet sponge crap needs to stop.
Its a game cheat character something I despise. Which forces me to cheat. God mode or Fatman.
While I agree with the principle that difficulty isn't just lots of extra health. i do feel that SOME enemies should be difficult because they can take a lot of damage. While others are difficult because the Do lots of damage but are glass canons. I think it better to have different types of creatures not just in their meshes and textures but in their mechanics. I think having an enemy that can take a lot of damage makes for a good challenge if it isn't the only way they make things difficult.
I hope to see the return of the Dart gun in FO4! It really helped to slow down those hard to kill characters like Death claws & Reaver's. I did notice a toy car under the 'screws' tabs section when Todd was explaining how to build a long scope for your weapon at E3. Excellent stealth weapon if you don't want to go in guns blazing. Plus it looked cool!
Of course, but what justification for there to be that a FGR is on par in terms of health, if not more, than a Deathclaw? There isn't.
In FO3 they were tough cause they were legit glitched. They won't be as tough now.