Immortal NPCs = Confirmed

Post » Fri Nov 27, 2015 4:24 am

http://www.ign.com/articles/2015/06/17/e3-2015-fallout-4-director-discusses-companion-functionality-immortality?utm_source=IGN%20hub%20page&utm_medium=IGN%20%28front%20page%29&utm_content=2&utm_campaign=Spotlight

User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Thu Nov 26, 2015 11:44 pm

Wait all companions can never be killed not just Dogmeat?

User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Fri Nov 27, 2015 9:09 am

In all fairness, New Vegas did this first.

User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Fri Nov 27, 2015 4:25 am

It was optional. Todd doesn't mention an option here, and also expresses a design philosphy that heavily implies this extends to quest-giver NPCs. He's saying "if the player might re-load for this situation, then we shall prevent it entirely." A huge chunk of the playerbase reloads if a quest NPC dies, so...

User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Fri Nov 27, 2015 5:16 am

Has Todd lost the plot? "'Okay, the dog can't die, because you're just going to re-load.'"

Edit.. Jeez why didn't they just include the option "Watch a bot play the game for you"?

User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Fri Nov 27, 2015 6:49 am

This should be optional like it was in New Vegas.

User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Fri Nov 27, 2015 10:28 am

While I would be inclined to agree the majority of the population reloads, I also find it odd that the man who likes to get up on stage, hype people to Oblivion and back and mask "streamlining" with phrases like "enabling player freedom"....and here he is discouraging the freedom and the desired playstyle of those that don't reload. Like why not make this optional? It worked in New Vegas. Just give it a toggle option. Cause as it stands, that's not enabling player freedom for those that don't reload.

User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Fri Nov 27, 2015 2:06 am

One thread is enough: http://www.gamesas.com/topic/1521750-companions-are-immortal/
And hey, it even has some words in the OP!

User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm


Return to Fallout 4