SPECIAL or Perk Checks Will be in the New Dialogue

Post » Fri Nov 27, 2015 3:43 pm

It seems some people were mad that in the new dialogue system, there would be no more skill or special checks i.e. if you didn't have a high enough speech skill you couldn't convince someone to tell you a secret. On the other hand, when the sole survivor is talking to codsworth, one of the dialogue options is "you okay?" and it is highlighted yellow, indicating its is different from the others obviously. By the looks of that question I would say that it is an intelligence check because he might be wondering if his systems are malfunctioning or something. Now someone might have found this already but I wanted to make sure people knew about it. Share your thoughts, if you wanna.
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Sheeva
 
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Post » Fri Nov 27, 2015 4:26 am

This sounds plausible, special requirements will work as before and say medicine perk of some level might give other options. Main problem is if only four options it will be more limited.

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Dawn Porter
 
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Post » Fri Nov 27, 2015 10:18 am

Speech checks are confirmed. Read the description of Charisma. It make speech checks easier. Why should this be the case if we don't have them?

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Abel Vazquez
 
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Post » Fri Nov 27, 2015 2:28 pm


oh you're right I didn't catch that, it's something I noticed some people complaining about on topics bashing the new dialogue system.
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Rozlyn Robinson
 
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Post » Fri Nov 27, 2015 5:57 am

Ha, where are all those hardcoe fans who said that there will be a linear dialogue ?

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Je suis
 
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Post » Fri Nov 27, 2015 11:43 am

Not necessarily - http://www.gamesas.com/topic/1520978-fallout-4-more-fps-less-rpg/page-3#entry24044180

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Eddie Howe
 
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Post » Fri Nov 27, 2015 4:07 pm

Read is and do not agree, yes in some setting you can do multiple answers who is kind of stupid. Just had it in an NV quest. However this is an answer to an NPC question.

More relevant is how to ask questions. Like request more information. the do quest might be, No, yes, I want 100 cap more. You might also ask more information and here you will be limited to three options.

To clarify and this is simplified. You talk to Moria She has barter, repair, the quest and various answers about megaton. This don't work so you now have to either ask, "I have some questions about the town".

Or have an more option button who work just as an page down and give more options.

Note that in earlier games and in real life you can ask people more than 4 questions or service requests.

Naturally here is generally about town, other services (this has gameplay impact), about the bomb and back to first page.

Wait she is also writing an book so we either let her tell about the book wile explaining about the quest or put it under quests. So she tell about quest, retrieve landmine. Your option her is Yes, not now, one option to demand more money, here various skill checks come in and game select the best option for you. more information about location she recommended and more information about mines. Wait.

More general information who has more information about location more information about mines and about her book (finally got it in) and the back button.

However I lost out the back button on selecting quest so not now will have to do.

Now this don't look very fluid and natural to me rather than having two levels one general and one about quest, it feels more like the machines you talk to then calling companies who we all love to talk with and who also drill you down into an track, luckily you don't have to backtrack and select other options.

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amhain
 
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Post » Fri Nov 27, 2015 8:02 am

I feel like you're still thinking of this too much like a game mechanic and not enough like actual conversations though. Real conversations have a flow to them where one statement leads to another and so on and so on. You don't need that many options all at once at a given point in a conversation. You can execute in-depth conversations quite well with limited options at each point if you structure the conversation right.

None of us have seen multiple conversations played out in full (or even a single one for that matter) so we just don't know yet. However, don't assume that fewer options per each stage of a conversation automatically means more limited conversations. It doesn't.

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{Richies Mommy}
 
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Post » Fri Nov 27, 2015 10:35 am

Sure. But with this new systems you will need 24 clicks instead of a small twirl of the scroll wheel and one click...

Four options on the dialogue wheel? If there are detailed conversations you're reduced to two choices per display of the wheel, because you will also need the "more" and "back" options. So, sure, maybe not more limited conversations. More cumbersome? Absolutely.

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Bee Baby
 
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Post » Fri Nov 27, 2015 3:19 am

Err how do you get only 4 options with 4 buttons? The is a well established system of having more options then originally displayed for example...

A - hello

B - Who are you?

C - How did you get here?

D - press for more options

second set of options

A - Do I know you?

B - Give me all your caps! Or die!

C- I don't have time for this (Shoot 'em)

D- press for original options

This is a 4 button system that gave you 6 options. It is like people have never seen any dialogue systems before.

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Cassie Boyle
 
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Post » Fri Nov 27, 2015 12:32 pm

Good. I was worried I couldn't explain to some Wastelander what a book is.

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Makenna Nomad
 
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Post » Fri Nov 27, 2015 1:04 pm

No you can just do forward to the begining if you need more than 6 options.

A - 1

B - 2

C - 3

D - more options

A - 4

B - 5

C - 6

D - more options

A - 7

B - 8

C - 9

D - go to begining options

There is nothing fundementally limiting about the system it is a red herring people are using who are against the voiced protagonist. Any single option is three or LESS clicks away using this system. If you need more than 10 responses then it will require 4 clicks. This interface really isn't a problem at all.

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Chavala
 
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Post » Fri Nov 27, 2015 9:40 am

Only charisma effects speech. Nothing else.
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gary lee
 
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Post » Fri Nov 27, 2015 10:26 am

Very unlikely. Even FO3 had skill and perk checks sometimes ;)

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Victor Oropeza
 
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Post » Fri Nov 27, 2015 2:50 am

How many options did we have in 3? I think I recall about 3 most of the time? They can do some fancy things with this new system that might help though. Like you don't need a choice to pull out your gun and shoot them, you can just do that. You could also try spreading dialgo out inside of a room. Like how you could ask moriea about the vult suit. You could put that option on the vultsuit it's self. You could also just go and add a more option that expands out your choices. I don't know how this will all work out, but I do like the fact it's all real time now.

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Hayley Bristow
 
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Post » Fri Nov 27, 2015 2:45 pm

I disagree, I think that having options spread over more screens is fundamentally limiting; having options on more screens is more limiting than having options on one screen. The fewer clicks you have to make to choose an options is better. And please don't infantilize me by assign me motives - I dislike this because it is cumbersome, not because of any dislike I may have over a voiced protagonist.

Is it a big problem? No, but it is a problem. Compared to having paraphrased dialogue options it is even a small problem.

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Darlene DIllow
 
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Post » Fri Nov 27, 2015 5:19 am

Yeah, because you know what's better than having all of the options in one menu? Having them split up into several menus!

I fail to see how the scrolling list that had all the options and told you exactly what was being said is inferior to a labyrinthian system consisting of only a maximum of four options at a time (2 realistically for the middle ones, since we need an option to go both to a prior screen and the next screen) with responses that only vaguely resemble what your character is actually going to say.

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Katie Samuel
 
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