Why make it harder for us to tell our own story?

Post » Fri Nov 27, 2015 2:38 pm

I'm not saying that it is necessarily a positive compromise in the least, but given the success of Skyrim, something like 30 million copies sold, they have every reason to appeal to the widest audience possible. Some would call it casualisation or lowest-common-denominator, but I would argue that is a reality that Bethesda has to face. We can complain all we want that what we may have appreciated about past games may have been unceremoniously removed from the sequel, but we should also grant that Bethesda has the right to do whatever they want if it means they can make a game with wider appeal.

I can see where the push-back comes from but I don't see that we can much about it until the game drops and people can maybe mod out the junk they don't like.

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Emily abigail Villarreal
 
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Post » Fri Nov 27, 2015 4:58 am

Well, you can still have a good story/etc, while also improving the mechanics of how the game operates. I certainly remember people, when FO3 and NV came out, talking about how "substandard" and "poor-feeling" the shooting was in the games.

(Personally, I never noticed, because I'm not any kind of FPS connoisseur :shrug:)

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Mimi BC
 
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Post » Fri Nov 27, 2015 12:17 pm

We can hope. It's a little difficult to create emotional depth or attachment when you're just sitting back and watching people talk at you. Kind of like in Skyrim.

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REVLUTIN
 
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Post » Fri Nov 27, 2015 4:14 am

I duno I always felt the Gunplay in Fallout New Vegas was good and improved over what Fallout 3 did. Is it Borderlands 2 level, No but that's not what I want from Fallout.

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Gen Daley
 
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Post » Fri Nov 27, 2015 6:29 am

Why all the fear and complaining when we have no idea how the character or story will play out? Seems like unneeded fearmongering to me.
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Leonie Connor
 
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Post » Fri Nov 27, 2015 9:47 am

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Dylan Markese
 
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