The Implications of a Pre-Determined Character Part 2

Post » Fri Nov 27, 2015 5:36 am

For that imagur pic reharding the "interracial lisbian couple", I have this to say.

When I read LOTOR, I was shocked by the relationship portrayed between Frodo and Sam. From my modern perspective, they weren't just best friends, but possibly gay. Especially after they ran off into Mordor together.

I also know that when Tolkein wrote the trilogy, that wasn't his intention at all. Pretty sure he'd throw his tea in my face if I told him my take on it. Instead, he was trying to show a deep brotherly bond between the two, despite the fact that they weren't related. And in the era he wrote the books, that would've been what everyone saw and thought.

Point is, we can't assume that the picture proves anything regarding the acceptance of homosixual relationships in the pre-war era, especially when dealing with a culture that changes through time. What to one person screams "lisbian relationship," another person sees "sisterly bond." And, based on the ads and glimpses of what we saw in pre-war life, the ideal was likely closer to the 1950's than today.
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priscillaaa
 
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Post » Fri Nov 27, 2015 4:19 pm

Exactly. It's not a political / social statement. It doesn't follow the 1950s 100%, just in terms of aesthetics and general style. If interracial couples are fine, then for all we know gay couples may be fine as well. That's all I'm saying.

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abi
 
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Post » Fri Nov 27, 2015 3:02 am

The whole point of Fallout is not "This is the 1950s" it's "this is what the 1950s thought the future would be" yes it's inspired by 1950s culture and imagery but it is NOT the 1950s at all.
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Philip Rua
 
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Post » Fri Nov 27, 2015 3:13 pm

But you have the benefit of hindsight with Fo3 ... and honestly it had an annoying amount of your predetermined back story woven into your unfolding wasteland adventures. And ruins the replay value somewhat. But the world was big and random enough to get replay value ... where you could just ignore / avoid certain stuff with hindsight.

Honestly ... I think they are not going to make your back story as prevalent , or easier to avoid with hindsight this time around. Plus it sounds like the world is even bigger ... probably better random generation.

You really need to do one play through first , before your gripes can be taken seriously.

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Nancy RIP
 
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Post » Fri Nov 27, 2015 2:37 am

Pre-determined character does not mean "Deterministic set-in-stone character", something people often seem to forget. A pre-determined character really strengthens the potential of the story.

1) If someone want to roleplay a different sixual orientation, having a family already does not stop that. There is absolutely no reason you can not roleplay a "change of mind".

2) People change. Just because you have a pre-set personality with a past - does not mean you can not fill the holes missing in your identity - or change your identity/personality.
3) Whatever moral code or ideology you follow - it can also be changed.

A premade characters only affects the mold/caste, what you forge your character into is still your decision.

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Sabrina Steige
 
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Post » Fri Nov 27, 2015 3:21 pm

My take on the issue :

http://www.gamesas.com/topic/1522152-why-make-it-harder-for-us-to-tell-our-own-story/

For one thing, for the X th time, stop bashing someone because he has a different opinion than yours. Someone can be skeptic or hatefull of a product without any kind of hard feeling (or any kind of feeling at all) for those who love it. Please, do the same toward them. Otherwise, it is just mean, arbitrary, gratuitous and useless.

About the characters backstory, there is an amount of things that is under its control and an amount of things that were set upon him by life itself, just in real life. You don't choose your skin color or were you were born, those things happened before any involvement from yourself. Let's call those things background. But the background isn't really who you are. Then, there is an amount of thing that aren't your decisions, but aren't the decisions of others either. Having a low HQ, a weak constitution, some mental disorders etc... Those things are your nature, which is different than your background. Then, you have your personnality, which is who you are deep inside. Then you make choices and you have motives that lead to those choices. Then, you have your evolution, that is your life between your birth and the present, which is a mix of all of those things, including your nature, your choices, and your motives. At last, there are outside events that happened to you, without any control from yourself, that don't depend on who you are, but isn't either related to your background.

In Fo1-Fo2-FoNV, to generalize a bit, the only things that are already defined are parts of your background (you were born in Vault 13/Arroyo), and an outside event that force you to leave. You didn't decide to go for the water chip, or the GECK, but were chosen by your people for doing that task, not because you are worthy, but expendable, or randomly chosen, or because Hakunin plants say so. Hell, you can be a complete moron with a weak constitution, unable to fight a rat, and still be chosen. The other members of your settlements might even lampshade this by considering the wrong person was picked. The choice of sending you doesn't depend on who you are at all. Then, you have indeed made a choice, but the only choice was to accept the task and leave your hometown. But if you didn't leave the hometown, you wouldn't explore the gameworld. So it isn't hard to accept that your character would you the same thing as the guy who bothered to buy the game. Explore the gameworld is mandatory for both of you or there would be no game. Other than that, there is one other forced choice in Fo2, destroying the Enclave, but there is several possible motives. Destroying the Enclave because you hate them, saving your village, or just self-survival, as they want to kill everyone, including you. The courrier also chose to become a courrier, but we don't know anything past that. He might enjoy the job, or just doing that occasionnally amongs thousand of other jobs, he might owe ton of money etc...

Other than that, everything is up to you. You can decide the rest of your background, you can decide your nature, you can decide your personality, you decide your choices and motives, you can decide your evolution, you can decide who to side with in main/side quests, (and if you want to meet/kill Benny, find the chip, learn about them, or ignore them) you can decide your behavior, if you want to kill everyone, kill no one, be diplomat, be violent, be stealthy, have great intelligence, be a complete moron, be strong, be weak etc... Only things decided for you are a bit of background and one outside event that kick you in the gameworld.

In Fo3, they are already in a middle ground. You have more background elements forced upon you (lost your mother, were born outside, raised by a doctor father in a vault, expelled at 19, be loved by your father), but those are background elements. You can theorically choose your nature, personnality, some of your evolution, some motives, choices etc... You might say that somehow, you are forced to love your father, but you can choose to semi-antagonize him or at least disrespect him. You are free to antagonize or love Butch and Amata. The problem is that no matter if you keep mistreating your father and Amata, they will keep loving and helping you (imagine that the first person that comes to help you agains't her own father is the one you bullied for 19 years). Which gives the impression that the game refuse to aknowledge your agency. Not matter your choice, what happens next is what the develloppers chosen instead of what you chose. You can be a very kind and forgetfull Fo3 apologist and consider that those Vault people love for people they spent all their life with can never be broken. If that so, why so many of them try to kill you ? Let's be kind and consider that you have an input in your vault life. Then you are kicked from the vault, but not because who you are, but because what another character (your dad) did, and the overseer mistrust of him and his relatives.

After you leave it, it only goes downhill. No matter the nature, personality, motives, evolution and choices you try to provide to your character, the devellopper will always force him to make some choice (which, being forced, annihiliate the concept of choice) that can and probably will contradict all the character building you made. No matter what you decided for your character, he will escape your control and follow the develloppers orders, by looking for dad, helping him, joining the brotherhood, looking for the geck, and helping activate project purity. Not only your characters will have to do those things to finish the game (if you add Broken Steel, he wouldn't even be able to actually finish the game), but the others characters will also lose their agency by having a predetermined behavior instead the one they should have after your own action. If you killed thousands of BOS members, Lyons should never consider you as an hero, for instance.

So, IMO, Fo3 mostly managed to give you some input in the beginning (but still removing a lot of your agency compared with Fo1-Fo2-FoNV), pretend to leave you some agency afterward, but completly blow up the illusion when you are following the main quest. Which is, at best, a mixed bag. At worst, a complete denial of your agency.

About the blank state, it mostly fits to FoT. You can define some part of your nature (stats), and tiny part of your personnality (choosing to do optionnal objectives and how), and one (very committing) to join the BOS and follow its order. Everything else is a blank state, IMO, not because you don't have forced personnality/motive/nature/background/etc, but contrary to Fo1-Fo2-FoNV, there is not enough options in the game to allow you to choose how you will fill the blank and how the NPC will respond to it. With Fo1-Fo2-FoNV almost everything in the gameworld, allow you to make choices, define who you really are (despite the partial background and the single forced event) and the gameworld is reactive enough to react to it, providing the much needed consequences.

Which makes us pretty much worried, is not only the controversial way of handling those choices (of lack of) in Fallout 3, but also all the things that seem to be forced upon us, that go well beyond background and one single forced event. The tone of your voice, your heterosixuality, your marriage, your child, how you decorated your house, how you talk to your wife, buying the robot butler and choosing its programming. All of those things involve some develloppers decisions overriding your own, about your character's nature, personnality, behavior, evolution, motives and choices, with cover all the factors mentioned above. Of course, we cannot know to what extend the regression will occur, as it is only the beginning of the game, but so many devellopers choices overriding our own in just a few minutes is indeed extremely worrying.

Also, considering that the dev stated a few times that they wanted to give the player freedom, they seem about to fail that promise, by removing from the player several aspects of a freedom he already had in almost every other titles of the series, a freedom that was amongs the very things that made that series worth of praises in the first place. No matter if we love or hate that trend, a part of the player freedom to control its characters was removed. The remaining question is how much of this freedom we will still have at the end.

Once again, i am explaining an evolution and why some of us are worried. You don't have to be worried if you think that this freedom is unecessary.

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Jon O
 
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Post » Fri Nov 27, 2015 9:10 am

I hate pre-determined story...a lot. New Vegas didnt have a pre-determined story until they added Lonesome Road which TOLD YOU that you have been a courier for a long time instead of the assumption that maybe you took the job to make a little bit of money but didnt really have an investment in the occupation. Fallout 3 was somewhat okay because your character was very young so they had the opportunity to "make their way" which allowed a few RP options (but also restricted some).

I prefer the Elder Scrolls approach of "no matter what you were before, now you are a prisoner, escape and do whatever". This decision to pre-determine your character origin is really going to shatter all my previous character concepts. Shame too as this is the single bit of negativity to come from FO4 so far for me

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Tanya Parra
 
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Post » Fri Nov 27, 2015 2:22 am

Of course, "character creation" and "character customization" mean different things to different people. There are the folks who spend a lot of time on dreaming up a complex backstory (like the people who are the most annoyed by the "pre-defined" thing; and the folks who use the Alternate Start/Live Another Life mods), there are the folks who spend a lot of time on creating an appearance (they'd be grabbing the visual customization mods), there's the folks who spend a lot of time on creating a stat/skill/perk build (yeah, there's even mods for that).

And, obviously, various mixes of those things.

Me, I love visual customization, and gameplay style (skills/stats/etc) customization. I'm a terrible creative writer though, and have never really dreamed up much of a backstory for any character in any game, digital or tabletop. I use lots of character mods from Nexus, but the fact that I do this doesn't mean that I've got a problem with how the character starts in FO4. (not saying it's not a problem for anyone. Just pointing out that "but look how popular character customization mods are on Nexus!" doesn't really mean that the % of the playerbase who'll be annoyed by the starting setup for FO4 is the same magnitude.)

edit: honestly, the vast majority of character mods on Nexus are for visuals. There'll be just as many for FO4. And they won't help the people who have an issue with the Sole Survivor's defined background.

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Ebony Lawson
 
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Post » Fri Nov 27, 2015 3:11 am


True. For all we know, they were just two best friends who were visiting each other that day. Until we see a screenshot of Sole Survivor flirting with/kissing an NPC of the same gender, it's up for grabs whether or not we can play a homosixual character.
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Laura Cartwright
 
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Post » Fri Nov 27, 2015 6:44 am

It's not a gripe, it's a concern. All I can do is voice my concerns about what I'm seeing so far, and that's all I'm doing.

Exactly, and that's the problem. I don't like how much of this caste is being determined for me. I don't like the fact that my character can't start out as gay that he can't start out as a scoundrel, or a scientist, he has to be a military veteran. I don't like having to start out being a person who would settle down and get married and have a child. I'm ok with a pre-determined backstory to an extent, but they're determining too much for me at this point.

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REVLUTIN
 
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Post » Fri Nov 27, 2015 1:48 pm

But that is what Bethesda is giving you, you may choose to take it or you may not. That is all up to you.

I say enough is enough. This is [censored], all of it. This is not a concern this is a cry for attention, because if it was a concern, then you would already be aware that it will be solved through modding like it has been in the past. The usual [censored] that starts up over something this minor and turns into a gay crusade, fueled by liberal wannabes, American style. ENOUGH!

You don't like it, don't buy the game at the start and wait for a mod that gives you an alternative start, they'll come eventually, I am certain. It is not discrimination or anything else because Bethesda does not owe gay people or straight people anything, so get the entitlement out of your head. They are making a game that you may or may not like. That is all. The end.

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Laura Wilson
 
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Post » Fri Nov 27, 2015 2:52 am

Who says you can't start out as a scoundrel or a scientist? Being a veteran (if you are, it could have been your spouse) isn't incompatible with either of those things. Hell, for all I know given the political situation that led to the war, there was a draft and everyone had to do a stint in the service after high school.

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Alada Vaginah
 
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Post » Fri Nov 27, 2015 1:08 pm

Mod =/= solution

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Sunny Under
 
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Post » Fri Nov 27, 2015 4:18 am

Jesus Christ. Someone is overreacting. If you don't want to talk about this then go to another thread. My goodness.

See? I know there are tons of mental gymnastics and ways to work around this pre-defined backstory. I understand that. The fact is that I don't want to have to do that. I didn't have to do that nearly as much in Fallout 1 2 or 3, where I had a basic story, but one I could work around. They're defining too much of my character for my liking. That's all I'm saying. If this works for you, then good. More power to you, but I hope you can understand why some people aren't happy with this change.

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Abel Vazquez
 
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Post » Fri Nov 27, 2015 3:59 am

Oh I'm the one overreacting now? You are raising a storm over a brief period of gameplay and have the gall to say I'm overrating? How hypocritical. And there's nothing to talk about, you are whining cause you think you are entitled, when really, you are not. Enjoy what you got. If not then improve it through mods, or shut up.

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Lory Da Costa
 
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Post » Fri Nov 27, 2015 2:48 am

You're still talking on this thread you supposedly hate.

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Phillip Brunyee
 
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Post » Fri Nov 27, 2015 5:17 am

Closed for review.

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Jade Payton
 
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