Some mods are not working

Post » Fri May 28, 2010 4:41 am

forgive my poor english :)

im using MGE v3.8.2-SVN_rev-178 with internal MWSE v0.9.3 now, and most of my mods are working fine, but some mods are making troubles

1. melian's teleport mod,
I downloaded melian's teleport mod recently, and I activated it in my save game.
when i use mark, the teleport menu appears well, but when I click any button in menu, it doesnt happen
and the menu doenst appear when I use mark again
I used MultiMark mod which gives only 12 marks before.
mel_tpp files are all in MWSE folder.

2. Acheron's camping gear
it worked fine before, but it has trouble now.
same situation of melian's teleport mod.
the problem is when I activate the camp bag, the menu appears well.
but when I click 'Open Bag' or 'Pack Bag', nothing happens.
and the menu doesnt appear when I activate it

3. Fire Kit of NOM
when I cook using fire kit(not using additional utensils), none of its functions dont work even though I have the ingredients of food.
worse, '-nothing-' button doesnt work!
it means menu appears limitlessly even I choose 'nothing' button.
so i have to close morrowind forcibly.

4. Better Telekinesis
the new telekinesis motion doesnt show up

plz tell me what are the causes of this happenings
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Ray
 
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Post » Fri May 28, 2010 5:49 am

it worked fine before, but it has trouble now.

This might happen if you have added some mods that conflict. Have you tried mlox? It might help. If it doesn't, I highly recommend the tool TESPCD, which can give finer detail view of conflicts.
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Lisa
 
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Post » Fri May 28, 2010 2:37 am

3. Fire Kit of NOM
when I cook using fire kit(not using additional utensils), none of its functions dont work even though I have the ingredients of food.
worse, '-nothing-' button doesnt work!
it means menu appears limitlessly even I choose 'nothing' button.
so i have to close morrowind forcibly.


I've encountered this once, when adding mods that loaded before NOM, which caused the cooking menu to run in a loop. Update your save game's mod list with wrye mash (select the save game, click in the box on the right, click the big save button) and repair it (right-click, Repair All) before loading it in the game and it should be fine.
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claire ley
 
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Post » Fri May 28, 2010 12:49 am

since you are not a mothertongue: are yo using a non-english-version of the game? some of the mods conflict with non english version using english version mods.
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Scared humanity
 
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Post » Thu May 27, 2010 9:49 pm

If you are using a non-English version of MW - is the default cell ID "Wilderness"? If not, that could be the problem with my teleport mod (this can be fixed, btw - you can just change all instances in the scripts and recompile). Otherwise, I think the mod itself should work, though it's possible MGE/MWSE might not (I don't know).

I haven't updated to MGE rev-178 yet - I'll try to check that soon.

Since you're having problems with several mods, I'm assuming now that the cause is something more general - but if it turns out you have problems caused by my teleport mod specifically I'll be happy to try and get it working for you :)
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sarah simon-rogaume
 
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Post » Thu May 27, 2010 11:20 pm

since you are not a mothertongue: are yo using a non-english-version of the game? some of the mods conflict with non english version using english version mods.


Everything works fine (except Better Telekinesis) when I start a new game , even using language translation mods.
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Eoh
 
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