Will the Cazador's return?

Post » Fri Nov 27, 2015 7:11 pm

No...they'll prolly just slap a new skin on the Caz and call it whatever lol
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courtnay
 
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Post » Fri Nov 27, 2015 9:22 am

By ATOM let us hope not. Though, from a lore approach, it would not be unreasonable to think that they could eventually make there way east, though their biggest problem would be generating enough heat to survive (unless those maniacs at Big MT also made them endothermic, in which case goddammit Big MT). That being said, I don't think that Bethesda are going to have them in the game for gameplay reasons, though having more flying enemies could work out for Fallout 4.

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Veronica Flores
 
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Post » Fri Nov 27, 2015 5:36 am

I think the blood bugs might be a good replacement for cazadors.

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Umpyre Records
 
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Post » Fri Nov 27, 2015 11:29 am

while i dont think we get them or nightstalkers, i really do hope we a nice large selection of mutated creatures like we had in new vegas. i really liked how we had more creatures and sub species of creatures in new vegas.

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Jonny
 
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Post » Fri Nov 27, 2015 8:30 pm

i hope they come back because they good shotgun practice :gun:

i do agree thou if they got drop on you OH boy :flamed:

still i fear yuo guai more dam landsharks always get me

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OJY
 
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Post » Fri Nov 27, 2015 3:19 pm

Lets just hope that deathclaws and cazadors didnt make babies.

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Alkira rose Nankivell
 
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Post » Fri Nov 27, 2015 4:53 pm

Giant tarantulas instead. You can with logical thinking explain anything

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matt
 
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Post » Fri Nov 27, 2015 3:10 pm

I don't think so, I think Fallout 4 will not even bring New vegas up at all.

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El Khatiri
 
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Post » Fri Nov 27, 2015 5:47 pm

Hey guys! The blood svcking blood bug is just a female! WAIT TILL YOU SEE HOW BIG THE MALE IS D:<

Bout the same size... hopefully passive as they don't drink blood.

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Mario Alcantar
 
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Post » Fri Nov 27, 2015 8:42 am

Cazadors doesn't do much damage though. Especially after gaining immunity to poison.

Anyways. I highly doubt Cazadors will be in Fallout 4, as explained in Old World Blues really. They aren't a "radiation-based monster", they were made from Science!

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XPidgex Jefferson
 
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Post » Fri Nov 27, 2015 2:16 pm

cazadors are hellspawn, hard to hit, extremely fast and hit like a train. i dont think they will be this far east but we really need some extremely powerful apex predator, deathclaws can fill that role but if beth gets creative then i will be so happy.

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Eddie Howe
 
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Post » Fri Nov 27, 2015 6:19 pm

I use light armors.

And immunity to poison? If you're talking about those way overpowered perks that are forced on you in Old World Blues then that's exactly why I don't do that DLC.

I don't want immunity to anything. That just makes the game incredibly boring.

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Heather Dawson
 
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Post » Fri Nov 27, 2015 4:48 pm

This is one thing I hope they avoid in Fo4's DLC.

NV's DLC in general just forced so many overpowered things on you.

Fo3's and Skyrim's didn't so much, so I have hope they wont do it in Fo4.

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Rudy Paint fingers
 
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Post » Fri Nov 27, 2015 12:36 pm

well BGS didn't do fallout new vegas https://www.google.ca/search?q=obsidian+entertainment&stick=H4sIAAAAAAAAAGOovnz8BQMDgz0HnxCXfq6-gWlVvGVyhhIniG1cUFlYpKWSnWyln1yWrp-cn1tQWpJaFF-WmZKan56Ym2qVklqWmpNfkFp0dOeHP5fbkkN3WeYGCt03EOb_eu48AE0AMhNcAAAA&sa=X&ei=nTSIVf3aIc6vogSPlILoBQ&ved=0CJEBEJsTKAEwFQ did so i say theres real small chance for overpowered perks like that

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MR.BIGG
 
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Post » Fri Nov 27, 2015 6:55 am

Well, Superior Defender (least I think it was that perk) pretty much broke the game. Dunno if it was ever patched.

But basically, it added +5 damage to 'every' attack. So uh, guess what happened when you use a Ripper or Auto-Saw?

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Darren
 
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Post » Fri Nov 27, 2015 3:30 pm

I use light armors too honestly. Light armors tend to have better looks. As for those OP perks... I usually remove them before leaving the OWB area myself (for similar reasons) except for one character (He was made specifically to be a cyborg type of character. Project Nevada mod came in very handy for him as well).

However, I still don't have much trouble with Cazadors... Then again, I rarely fight them and when I do. I tend to snipe them out or aim for the wings just fine, taking them out easily and taking very little damage.

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Kirsty Wood
 
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Post » Fri Nov 27, 2015 9:48 am

If they won't be at the start, I'm sure they'll return through mods or even through expansions. The thing is they were very annoying but at some point it didn't matter any more (I think after old world blues) and to be honest I would rather have a bigger diversity of wasteland fauna.

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Emma louise Wendelk
 
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Post » Fri Nov 27, 2015 6:50 am

The perks from organs in OWB are ok.

Broken is that stupid implant GRX.
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carly mcdonough
 
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Post » Fri Nov 27, 2015 6:28 am

I agree the perk broke the game, but that was a bug. They didn't intended for it to be that powerful.

And no, it wasn't patched as $ony and Micro$oft dont allow the patching of DLC. At least not DLC in the way that Bethesda does.

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quinnnn
 
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Post » Fri Nov 27, 2015 10:25 am

Cazadors are annoying at lower levels and tend to be annoying at times, I agree. Though my tolerance against annoying creatures is very low so it's hard for me to get upset about them. *Shrugs*. I blame Cliff Racers.

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Mike Plumley
 
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Post » Fri Nov 27, 2015 5:40 am


Well, i sure didn't. Against a Deathclaw i need AMR, .50 AP ammo, and a cliff it can't run up to.

Against a Cazador, i need HP ammo of any caliber, and antivenom :hehe:
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My blood
 
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Post » Fri Nov 27, 2015 10:39 am


Well, i sure didn't. Against a Deathclaw i need AMR, .50 AP ammo, and a cliff it can't run up to.

Against a Cazador, i need HP ammo of any caliber, and antivenom :hehe:

Well, higher than .22. Probably could kill it with those too if i started with a sneak attack :shrug:


I couldn't agree more if i tried. Before the level cap increase to 50 and the automatic cheats of OWB, the game balance pretty good. Then they had to ruin it :swear: Oh well, on PC, so I just "player.removeperk" afterwards :hehe:
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Carolyne Bolt
 
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