I'm not a software engineer. The only code I know how to write is CSS, HTML, and PHP... so honestly, I don't know exactly how it all works.
I'm going to be buying FO4 on PC. So this doesn't really affect me much. I have no real stake in this conversation, but it is something I've been thinking about.
With the announcement of mods being able to be converted from PC to Xbox One, and possibly PS4, it got me to thinking about how limited the modding potential of consoles would be. Obviously, consoles will likely not be able to support high resolution textures, ENBs, and other such graphically related mods. Primarily because of performance issues, I'm sure... but also because many such mods (ENBs, for example) require file-system access. As I'm sure many people here are aware already, to install an ENB, you must have access to the game's file system. It's not as simple as dumping the files in the data folder and checking an esp (which is basically what the steam Workshop and NMM do).
Which brought me to the requirement of script extenders. Script extenders are even more difficult to use (from a console perspective), requiring you to not only have access to the file system, but also requiring you to replace the game's launcher with the script extender's.
As an example, I'll use Skyrim (duh). The most popular mod of all time for Skyrim is undeniably SkyUI. The functionality of that mod is amazing. To quote Todd Howard "it just works". Not only does it provide a much more functional UI and expanded feature set for Skyrim on PC, but it includes 100% controller support as well. To be able to create a mod like SkyUI for consoles would be fantastic. But of course, SkyUI REQUIRES SKSE to operate. So even if Skyrim had mod support on consoles currently... console players would never be able to utilize the expanded features of SkyUI, or any other mod that requires SKSE (which is quite a lot of mods).
So... the point of this thread. Do you think it would be wise or even possible for Bethesda to include the functionality of a script extender within vanilla Fallout 4? I'm honestly not even sure exactly what a script extender does. I mean, it obviously allows the game to utilize 3rd party scripts, but I don't know how exactly that works, and whether it would even be possible for Bethesda to include that kind of support for the console versions.
If not... it seems highly unlikely console players will be getting any significant gameplay-related mods, and will be stuck mostly with reskinned items and basic content additions.