» Fri Nov 27, 2015 3:45 pm
Hi FunJoe,
Listen, changing the iPresetInterval to 0 will remove the game's framerate cap.
This is a bad thing and will fook up the game's physics.
If your rig will do 60 FPS minimums, the cap can be raised to 120 FPS by setting iPresetInterval to 2.
But you should probably leave it at 1...
I know how to solve your probs temporarily, until new game patches and vidcard drivers are released in a week or ten days.
Go into nVidia Control Panel and select Manage 3D Settings.
Adjust the Global Settings. (Most of your games will run better/faster.)
Ambient Occlusion: Performance
Anisotropic Filtering: App Control
Antialiasing (next five): Off
CUDA - GPUs: All
Maximum Pre-Rendered Frames: App Control
Multi-display/Mixed-GPU acceleration: Single display performance mode
Power Management mode: Adaptive (I never have probs using this setting).
Shader Cache: On
Anisotropic Sample Optimization: On
Negative LOD Bias: Allow
Texture Filtering Quality: High Performance (for now).
Trilinear Optimization: On
Threaded Optimization: Auto
Vertical Sync: Adaptive. This turns VSync off if your FPS ever goes below 60. Which it is definitely doing, heheh...
Close the Panel and reboot. Your rig is lean & mean, right? Nothing else running while trying to game?
Select No Antialiasing from within the game's video setup (for now) and select maybe Medium video preset.
All this should give you at least 60 FPS, and minimums rarely less than that...
(If so, you can try High preset.)
Between now and Christmas, hopefully we can all get back to some Antialiasing etc.
But for now, let's see if your game will run fast and stable. Fun!
It'll still look okay.
Let us know how you're doing,
Regards