[PC] Terribly clunky interface

Post » Fri Nov 27, 2015 8:55 pm

The enjoyment of this game is hindered detrimentally by a poor interface with extremely poor design choices.

When can we expect Bethesda to start addressing this issue?

Here's some annoying things:

  • *Pending* There's no categories when transferring items, so you're having to look through every single item you're carrying to use it.
  • You cannot use Esc to exit out of menu's, so you're entirely dependent on Tab - which does not always work for everything.
  • Lots of slow animations, depending on your framerate these can drag on even more. Especially when you've got to use the Pip-boy and various other menus constantly.
  • Speech menu is really broken, you can spam E and nothing really happens, all of a sudden menus start popping up and disappearing. This cannot be done swiftly and is easy to make a lot of mistakes when in combat.
  • The mouse click locations and key presses are always consecutively so far away from each other. Making it easy to miss click and makes interacting not very fun.
  • Different sensitives for normal, sprinting and ironsights make this game an absolute nightmare for feeling true control over the character. It's bad enough horizontal/vertical look sensitives are different.
  • Mouse latency, I've tweaked my game to get a solid 60fps.. However, there's still the lag/mouse smoothing despite disabling vsync and the INI mouse acceleration setting.
  • Long cut scenes/animations when dealing with benches and various tools.
  • Favourite's system is really not very practical, instead a hotbar with the number keys would have been a more useful system - along with a better inventory.
  • No overlay minimap like in Morrowind. That game was released in 2003 and still has a better interface than this game.
  • When you accidentally look away and click to skip a message, it sometimes shoots. Subsequently causing everyone to try and kill you.

Other annoyances:

  • Npc's can walk into you and send you flying across the map. I've had it happen quite a few times, to various degrees.
  • Items falling through the ground, I killed a guy in power armour and watched in immense pain as it fell through the map on death.
  • The constant music is too damn loud by default, and much of it does not fit the setting. I've had to mute it. This is quite a contrast compared to Morrowind/Oblivion which executed this flawlessly.
  • Path finding is still bad. Within the first 20 minutes one of the followers got stuck on a log blocking the road.
  • *Npc's walking away mid-conversation. Due to being pushed away or just randomly.
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Philip Rua
 
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Post » Fri Nov 27, 2015 12:16 pm

Not to mention no full keyboard mapping.

This has been PC gaming for the last few years. A console port running on a PC as an afterthought.

Thankfully, mods will be able to fix most of this. Someone is working on FO4UI as we speak.

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Nuno Castro
 
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Post » Fri Nov 27, 2015 7:36 pm

Morrowind was the last Bethesda game I didn't have to run any mods to make it playable. It's kind of unacceptable they didn't listen back in 2006 with Oblivion's poor UI, which in many ways is still better than FO4.

I've got little hopes because Bethesda still hasn't fixed the stability issues and bugs plaguing Skyrim. I've been playing it in the last few months and everything seems to have a bug.

This game feels like it was released in 2008-2009.

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Pat RiMsey
 
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Post » Fri Nov 27, 2015 10:56 pm

Thanks, I'll give it a go. I didn't notice any categories. Is this also true for putting items into companions I wonder.

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carly mcdonough
 
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Post » Fri Nov 27, 2015 10:13 am

NPCs also wander off while you're talking to them or while you're talking to them. Had Wolfgang walk off and the conversation ended in the middle of his sentence.

Also pushed out of a conversation (physically) by a second NPC or animal walking into you.

This is as bad as getting stuck against invisible NPCs in ESO when it's still loading textures.

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Celestine Stardust
 
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Post » Fri Nov 27, 2015 10:50 pm

Yep, probably the most annoying thing is afterwards when you're trying to re-spark the conversation while they walk away.

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Penny Courture
 
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Post » Fri Nov 27, 2015 7:22 pm

Agreed the keyboard/mouse control is horrible, I can't count the number of times I've hit Esc instead of Tab to exit menus which is compounded by inconsistent use of the 2 keys, 75% of the time I just use the mouse now but it's so slow in the menus and has to move right across the screen to select an option. i am puzzled as to how anyone allowed this to get through QC testing.

I also agree that the favourites need a simple toolbar at the bottom of the screen, On each outing into the wasteland I usually allocate favourite slots to my best weapons according to ammo availability but with no visual indication it gets confusing real quick, I really hope some of these glaring UI defects can be jumped on quickly and not be left hanging around forever.

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Becky Cox
 
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Post » Sat Nov 28, 2015 1:13 am

I actually like the interface, and yet I also agree with OP

Category transfer, "accidental" shooting, and long winded talk/animations are the main for me.

The music is loud but I've gotten used to it. The NPC voices are often a bit quiet however.?

For companion talk menu you just need to be close and facing them; otherwise it will default to order mode. The cursor will change its shape

For talkative merchants break the conversation by walking away, then reinitiate

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naana
 
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