CraftingModding vs Unique

Post » Fri Nov 27, 2015 7:11 pm

Going by past experiences, as the info on FO4 is limited at this point.

Previous games (and since we're talking Bethesda, I'm including TES:Skyrim for the argument) have had some measure of crafting/modding weapons and armor and the odd few unique items.

The problem for me is generally that - while the unique items look nice and shiny - they can't compare to the modified generic items and lack stats that make them worthwhile. Skyrim being a prime example here, as those items never really figured in my game-play other then as home decoration.

Fallout 3/New Vegas were somewhat better, with New Vegas probably best due to modded ammunition being a big factor in weapons. Gun Runners Arsenal certainly was doing good as it added more modding option for unique weapons as well.

With Fallout 4 bringing a whole new system of tweaking your weapons and armor, I'm somewhat concerned if/how unique items are handled.

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jennie xhx
 
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Post » Fri Nov 27, 2015 10:41 am

*crosses fingers that uniques can be broken down and their parts reused to boost other guns*

If they get unique looking skins, and are modable it would be fun.
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Tanya Parra
 
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Post » Fri Nov 27, 2015 2:38 pm

in Skyrim, I really love the spellbreaker shield and the dawnbreaker sword.

but I dont use they. The equipment you can craft is much better.

let's see if it was fix in FO4.

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Motionsharp
 
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Post » Fri Nov 27, 2015 10:43 am

In Skyrim, I used crafting to keep improving my unique weapon (Dawnbreaker), and to make my lighter-weight armor (whose look I preferred) strong enough to use at high level. I didn't enchant a set of +smithing armor, drink super-strong +smithing potions, and make weapons that did hundreds of damage. That kind of thing is boring. :tongue:

Now, given that the Fallout series does it's items differently than TES (no enchantments, no potions, weapons having much-more-set stats rather than ranges of possibilities), I have a feeling you won't be able to do anything like in Skyrim. Build new modules, and combine them in interesting ways, sure. But no crafting a "Laser Barrel, 20dmg" at skill 25, and then crafting the same mod at skill 100 + a dozen bonuses, for 200dmg.

But, hey - just like most stuff on the forum right now, it's all guesses. :D

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Laura Tempel
 
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Post » Fri Nov 27, 2015 2:01 pm

I don't think it's going to be like Skyrim at all. The crafting system from Skyrim was all about increasing stats and powering things up. The Fallout 4 crafting system seems like you just need to be a certain rank to create certain weapon and armor parts with set stats. You're not going to be creating super potions to create super enchantments to create extra-super potions to create extra-super enchantments to create super-duper armor to create extra-super-duper weapons and armor. You're just going to be making parts that go onto other parts.

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Kelsey Anna Farley
 
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