Having to choose what to pick up isn't new, it's just that now you would no longer completely ignore the trash. I don't see this becoming an annoyance, as it's always part of the game. Besides if it does become annoying you can always mod it.
Shoot. Thanks to Old World Blues, half the garbage in New Vegas became semi-useful. Turning all those clipboards and toasters and coffee mugs into components was pretty neat. AND it wasn't required to enjoy the game.
Yeah, in previous games I'll play through the main quest without any fiddling and play as the game is intended. After the first play through I'll create another character to do some serious exploring and will accidentally slip and somehow increase my base carry weight to around 5000lbs. so I don't have to keep going back and forth from home or a town.
I wish they'd add something like the car that you get in FO2 so that you can store some gear in it before having to head back to base. Maybe a pack animal and cart or something if fuel is an issue.
Starting with FO3, overencumbered only means you can't run. It doesn't stop you from walking. I pick up everything and simply walk back home to store it, especially since you don't have any indicator in inventory about which items are useful for crafting and which are not. FO4 seems to add some helpful tools for that, so that's good.
In Oblivion, you simply cannot move when overencumbered. THAT was a real pain and was why various items to increase strength (or feather items to decrease encumbrance) were so necessary.
Of course, a lot of the problem in prior games was that Bethesda's economy is so broken. You need money for everything (and a lot of it in the early levels) but it's hard to come by if you're playing "good" (i.e., not stealing everything). The only way to get decent money is to take all armor and weapons you find. The junk is also needed because funds are so scarce. The economies were always illogical, too, and never followed the laws of economics. For example, the premise of Fallout is that pure water is very rare, but purified water is quite cheap compared to many other items. Same with food, healing items, etc., which simply isn't how economics works. Also, Bethesda always structured economies so that you were pretty much forced to do combat to earn much of anything which really undermines various roleplaying potential. FO4 looks like it is trying to address these errors, and hopefully it works out for the best.
Id love a Companion Brahim that just lopes behind me on a lead or not. Ive gotta protect it, but it carries a [censored] load of extra weight that I dont need to. Its not Battle Cattle, its just a big dopey beast of burden.
Agree with the idea, better name it Lydia
And yes the idea in Skyrim of putting things in an container and ask her to take all worked well.
My thoughts are to have a bunch of storage containers in my settlements. That remain empty 24/7 and don't have items respawn in them, because what if I put 1,000 Wonderglue's in the storage containers and 3 in video game days later random loot respawns and removes my 1,000 Wonderglue's?
Re : With my Companion Brahim (who takes up the companion slot.. which means I dont get to bring extra firepower with me ) Id also want the character not be able to fast travel with it. You need to give up somethings to be able to carry a lot more kg of weight (oops sorry pounds.. no kg in fallout
My hope in this game is that Companions (bar dogmeat) are not as godly powerful as they were in like NV.