A new story

Post » Thu May 26, 2011 10:20 pm

I'll write something later. Just didn't have the time or inspiration the last 2 days.
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Blackdrak
 
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Post » Fri May 27, 2011 8:25 am

Yeah, same thing as him. Don't really know where to go next.
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Brιonα Renae
 
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Post » Fri May 27, 2011 10:21 am

-I'll try and take it further...

"Look, I can understand that you feel a bit shaken...but you've gotta listen to me when I say that this place is probably littered with more mutants thriving for a firefight and a story for mommy mutant. If there is one thing I can tell you about the wasteland, it's that you have to keep on your feet...never stay in the same place for longer than you have to, you're welcome to follow us back, but that's your choice. I'd just rather not see you get turned into mincemeat, like every other wanderer I come across." A brotherhood officer tells you before they cautiously fall out of the hot zone.

Reeling to your senses, you walk around the fallen beast with the hole in its chest, and you walk for around an hour down nameless streets of the city. Upon turning onto a certain street, a barricade of rusted cars and junk blocks your entrance. With Dogmeat patiently sitting by your side, you search the barricade up and down for a sign of some sort, and you find what you are looking for: "Welcome to Derry, where everyday is Bloody Sunday!" A cruel joke, you think, but not made by mutants. They haven't got the knowledge to compose a sentence of such structure. Soon after seeing the sign, you see the kicker to the crude joke, a large pile of the bodies of citizens, horridly mutilated. Some charred, scorched, burned. Others have important limbs missing; some seem to have melted skin and melted clothes, while more often than not you just see sun bathed skeletons with ragged bits of clothing strewn about. The mound of bodies stands tall, and you gag for a moment, keeping the last thing you ate down in your stomach. Another sign jumps out at you, painted in blood: "Innocence is not welcome, but prosttutes are!" You wonder how the wasteland got to be as f**ked up as it is now. While you ponder on various things, your intense thought is interrupted by the low basstone growl of your companion, there is something behind you...

You spin around to see what Dogmeat is protecting you from, and you get the deep feeling of a sunken heart. The nerve sets in. You wonder if everyday is like this in the wasteland, if killing or being killed is a necessity to everyday life. None of that matters to you anymore, all that matters now is getting out of this place alive, out of this situation.

The raider snickers, "Howdy do, tough guy! Heh..." He pushes his stance upward, exiting the lean on the barricade and slowly strutting his way towards you calmly. He wears various pieces of armor, made from the junk of the wasteland, as well as a pair of aviator sunglasses shielding his eyes and a black and white bandana covering his mouth, which emits a raspy deep voice. As we walks, he spins a .357 Magnum on his index finger, the chrome tip of the barrel shimmering in the setting sun.

You panic, a nervous breakdown. Without a clue of what to do, you fall to your knees, dizzied by the numerous hours exposed in the sun. You slip into unconciousness...

You can hear the faint speaking of the raider, but fail to interpret it: "Wow, sun poisoning, what a f**king pu**y. Hope Copperjaw doesn't make it too painful for him...Oh wait a second, yes I do...Heh Heh..." You hear the whimper of Dogmeat, and feel the ground sliding beneath you...You are being dragged down the street, into the core of Derry...

--Whoops, just realized Bloody Sunday hadn't occurred before the war, pretend it did, though :P.
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stevie critchley
 
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Post » Fri May 27, 2011 11:35 am

You fight the blackness consuming you, not with weapons, but with sheer will, it seems almost manifest, at first, it is overwhelming you, but now it is...

"What?" You deliriously ask, not recalling what brought you into unconsciousness. A voice replies "Hello, Sally, did you have nice dreams?". You wonder who Sally is, and say, "Who?". This doesn't exactly work for you, as a blinding pain comes into your side and your eyes jerk open revealing you to be inside a ramshackle hut built of scrap metal. "Copperjaws waiting for you." Says the repulsive face in front of you. His lips are cracked, his skin burnt, and everything overall messed up. This one's obviously been around the waste alot. His features appear to be like what would be called American, but his skin is reddish-orange. "Who?" The man responds by grabbing you rather roughly and pulling you across the hut to the flap going outside. "GET UP!" he yells jerking you more awake.
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Charlie Ramsden
 
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Post » Fri May 27, 2011 7:29 am

edited because Blinzler went back and changed the story
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TWITTER.COM
 
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Post » Fri May 27, 2011 12:20 pm

Someone pick this topic back up! It was going well...

Question: Why did someone jump the story from the Brotherhood of Steel, to being alone with Dogmeat again???

.
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Cat
 
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Post » Fri May 27, 2011 8:48 am

because they felt like it... I can't post again... twice in a row is cheating. Somebody else has gotta take up the mantle.
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Neko Jenny
 
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Post » Thu May 26, 2011 8:40 pm

Someone pick this topic back up! It was going well...

Question: Why did someone jump the story from the Brotherhood of Steel, to being alone with Dogmeat again???


<_<

i want Blinzler back, he is really good :bowdown:
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chirsty aggas
 
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Post » Thu May 26, 2011 9:27 pm

<_<

i want Blinzler back,


Seconded!
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Eliza Potter
 
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Post » Fri May 27, 2011 12:35 pm

because they felt like it... I can't post again... twice in a row is cheating. Somebody else has gotta take up the mantle.


Well they felt like svcking, ans ruining a good thread.
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Sammykins
 
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Post » Fri May 27, 2011 8:08 am

I was considering picking up the story where I left it off last. The way the story evolved after it wasn't what I had in mind.
Started the story already, but it's still short at the moment. Been lying around for over a week now since I'm not sure about a few details myself.

One question I would like input on to get going again - how large is this behemoth creature? I need some mental image to properly set the scenario and story back in motion.
I myself seem to be thinking 1 1/2 times the size of a superhuman and then at other times I'm thinking something like 10 meters in hight (that's 30 feet I think for those metrically impaired measurist :poke:).

And last but not least - if anybody thinks he has a nice little story, twist, encounter or anything really that would fit into the story - feel free to PM me. No promises but maybe something sparks something and I get hit by the writies. Happens quite often to me.
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Alan Whiston
 
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Post » Fri May 27, 2011 7:30 am

Yes thats suposed to be a new story, it not continue the end of fallout 2... It will be something like you need to find your father in all the country....
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Jenna Fields
 
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Post » Thu May 26, 2011 9:57 pm

No offense to you guys, but I prefer to pick the story up where I left off last time. I had a slightly different way of events in mind.

You're still a bit winded but given the circumstances you try to overlook that fact. It's not every day after all that a giant mutant creature tries to turn you into a bloody smear on the ground. For that matter neither is meeting a group of heavily armed and armored people.
Maybe it's time to get a better grip on events. Knowing who and where your enemies are is a good first step in getting the upper hand.
You push yourself off the wall you were leaning against, noting that this must have once upon a time been an office building of sorts. Not much remains after all these years since the Great War - time took it's toll and more then once human scavengers went picking over the remains. But there's still a few tell-tale signs - the rusty remains of an office chair, a rickety shelf that will probably turn to dust if you look at it hard enough and a desk that looks pretty well intact actually.
The room you're in right now must have been the head office. Beyond the door is a much larger room where the secretaries and office workers would have worked. There you see a few more desks - broken, half-buried under rubble and generally in bad shape - and to your amazement you see a typewriter on one of them. Just as you move to investigate you hear heavy footfalls behind you and a second later one of the armored soldiers or whatever they are sprints past you, cradling a large energy weapon of sorts. Your hear a low hum, like an angry swarm of insects as he clicks some switch midrun to warm it up.
"Guess I better go duck somewhere" you mumble to yourself, eyes darting around for some solid cover.
Just a few steps away is a massive support pillar and you run over to hide behind it.
It doesn't take long and you hear a crackling sound immediately followed by a whoosh as if someone is svcking air in. You're torn between overwhelming curiosity and the desire to get as far away from the behemoth as possible.
...
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Ladymorphine
 
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Post » Thu May 26, 2011 11:14 pm

Still pondering upon this question an unnatural cry breaks you line of thoughts and send shivers up and down your spine.
You've never heard anything like it and dear god, you hope you will never hear it again.
It's a mix between agony and rage and you just know it's directed right at the place you're in right now.
"Oh[censored]oh[censored]oh[censored]oh[censored].." is playing constantly in the back of your mind while your heart just started thumping up your throat again and the urge to start running fast away becomes almost overwhelming.
For the last few moments you were staring straight at the ground, fixating on the assorted litter to keep some kind of focus in your mind, an anchor to not get lost in the sea of emotions washing over you.
And then, out of the blue and the moment, comes a calm voice: "You are what you do and you are defined by the things you do and the way you act. Never forget that." It's something your father said, a long time ago.
The memory of him, the mental image of his kind face looking proud on you and the knowledge that he's out there somewhere, for god knows what reason, and finally the fact that he's all that you have now - somehow all of this calms you down. You start seeing the world more clearly and you know it's about time you started taking your own fate into your own hands again.

Back pressed against the pillar you look around, starting for the first time to really see what's going on around you.
There's about 8 of those heavily armored wastelanders behind makeshift barricades or ducking around and behind windows and other pillars like your own.
Heavy gunfire fills the air with various sounds - the mechanical sound of a minigun turning and spitting hails of bullets, the hum of the energy weapons and buzz as they release their deadly energy and now even the deafening roar of a rocket blasting away on a trail of dark smoke.
"Tough bastard" you think with a mix a respect and loathing.
Whatever this Behemoth creature is, it's sure not to go down easy.
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Cheryl Rice
 
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Post » Fri May 27, 2011 12:32 am

poke Blinzler :)
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john page
 
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Post » Thu May 26, 2011 8:42 pm

Working on some details to sort out. Got a general idea where it goes next, just those kinks need fixing. ;)
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Roy Harris
 
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Post » Thu May 26, 2011 8:58 pm

I'll jump in!

As the mix of emotions slowly take you over again, your mind says run but your emotions have something else in mind, to get a weapon and help out. You look around franticaly praying not to find a weapon, you open desk drawers, under the rubble and to your unliking find an old .308 Winchester rifle in a skeleton's hands. "Oh God, please don't let me do this" you mutter but to no avail, the emotions finally have slaughtered your common sense, so you run up to a window, take aim, and squeez the trigger. "Click", you squeeze the trigger again and again but your out of ammo, you just say "I wish I had a counter like the video games I've played". You run like a mad man, you stumble over piece after piece of rubble until you bang your head, "Oh God, I'm bleeding. Oh no, slipping into shock, stay focused Vince, focus, focus, FOCUS!" you say in a panic, but to no avail, you slip unconcious. When you wake up you find yourself being dragged across by a soldier, you look around still in a haze, you look at your right arm, it's broken and bloodied. The soldier says "I'm going to have to set it, now this is going to hurt, but it'll have to be done if you don't want your arm being an L shape with bone sticking out!" You look closer at the arm and see that he's right it's going to have to be set. "GAAAAAAAAAAAAHHHHHHH" you scream in agony as it's being set, "AAAHHHH" you say in relief when it's done. You ask what happened, he just points to the room you were just in, it's crushed, then he points the behemoth. "Give me a gun!" you say in a blood-thirsty rage, he says "I can't do that, it's against regulations" with a calm attitude you just say "Fine". Suddenly you punch him, thankfully he didn't have his helmet, you to a left hook, jab and kick combos, you knock him out and take his gun. You take aim and just with a deep breath shoot, it hits, the behemoth collapses, "Must have hit a joint or tore a muscel" you say with pride. You keep firing, he finally dies, you hear cheering and the soldier waking up, you set his gun beside him and appologise. He let's you go because he says he knows what it's like. As you go up you see Zach missing, as you look around you see him coming up from another staircase, he's bloody, but he's alive.
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TIhIsmc L Griot
 
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Post » Fri May 27, 2011 4:06 am

Good work guys. Keep up the good work :tops:
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jason worrell
 
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Post » Fri May 27, 2011 3:12 am

@Bereaver - sorry for not taking your part in consideration, but it goes contrary to what I intended to do. Hope you don't mind. And I liked the way your part began, right until the counter part. That somehow broke the immersion for me.

The story so far:
A young Vault Dweller by the name of Vince has to leave the Vault 101. After stumbling through the doors he soon finds himself in his first fight - mutated rats out for fresh meat. With a bit of luck and some skill he manages the fight and sets out into the greater world - a world which he soon learns is nothing like he ever imagined or seen in the pictures and holovids from the Vault libraries.
Pretty soon he finds himself in the company of two heavily armed and armored men. Unsure about their motives but even more unsure how to survive on his own he decides to stick with them for the moment.
Which proves to be a decent decision as the little company is shortly after joined by a giant mutant. Vincent is completely shocked and dumbfounded by this creature and only the skill and experience of his new friends ensure his survival for the moment. The small group flees deeper into the ruins of the city - with the creature breathing down their neck.
They finally make it to a tall, halfway intact building and are joined by a larger group of similarly clad and armed men and women. And the giant, still very much intend on getting to them.
A heavy firefight breaks out and still the creature is neither backing down nor dieing.




You look around, head swinging from side to side, eyes scanning for a weapon of some sort. Anything really, just holding something in your hands would make you feel 10 times better and less helpless. But there's nothing to be found. Well, there's rocks galore - but you don't think chucking those at the creature would make much of an impression. His hand on the other side- that would make quite some impression, with you neatly squishing inside.
After this cheerful metal picture you restart the search for a weapon with renewed vigor. There's a corridor off to the right, with several doorways leading into smaller rooms on each door.
"Here goes nothing" you mumble to yourself while squinting around the pillar. Not seeing any sign of the giant you sprint the few meters towards the corridor - running almost full speed into the wall to your right. Taking two more quick breaths you again glance around the corner, checking if your little sprint went unnoticed.
The next two seconds seem to take forever as you see a piece of masonry and steel rods the size of a Mr.Handy passing mere inches from your head and slamming through the opposite side of the corridor and judging by the sounds through at least one more after that. It takes another 20 to 30 seconds before you eventually dare move again, starting with breathing in. Your legs feel quite wobbly and it takes a second before you notice your hands seemingly on automatic checking your body and face if everything's still there and in place.
You take another deep breath, trying to get a grip on yourself again - something you're getting quite experienced in over the last day - and consider your next move. Getting a gun wins out in the end and you sprint from doorway to doorway, carefully and quickly glancing inside before ducking back into cover. Few enough hold anything but rubble and you're almost giving up when you finally find something.
The room is opposite the side the giant is at, so you feel fairly secure and enter the room, checking out the emaciated figure lying prone and motionless on the ground.
It's a ghastly picture you're presented with, a human clad in rags - by the looks of it dead quite some time and gnawed on by a few critters already. The stench coming of it is quite something as well.
Next to the figure lies a large weapon and a small rucksack. For the first time in what feels like ages a smile creeps up on your face. "Payback time."
Just as you're about to grab the weapon something that's been nagging in the back of your head enters your consciousness - if this stranger is dead for some time, how come he's lying in a pool of blood still sticky?
You make a mental note to ask Zach about this later - if there's a later - and grab gun and rucksack. The gun's quite big and somewhat looking like a rocket launcher tube. There's a name printed on it in bold letters - FATMAN. There's also a whole bunch of fine print, but you really don't have the time right now to read that stuff. The little pictograms showcasing how to use the gun will do for the moment. Luckily the FATMAN is loaded already and in the rucksack there seem to be two more charges for it.
Shouldering the launcher and grabbing the bag you half run, half duck outside and look down the corridor. Just as you look the shape of one of the soldiers flies by the corridor entrance followed by the loud crash of something metallic hitting masonry and a stifled cry.
You sneak across the to the room opposite noting a large window, long blown out, which gives you quite the view on the creature. You drop the bag and quickly glance over the pictograms again. "[i]Easy as pie.[/]"
You kneel, put the mutant into the target finder and aim for the chest. The little click of your finger springing the trigger is followed by a whoomph of the projectile ejecting and you follow it as it beautifully arcs towards it's target.
Suddenly several things happen very fast - you hear someone scream "Noooo!" close by followed by you getting violently tackled out of the doorway just as the world around you turns incredibly bright - like watching head on into a lamp or the sun times ten - and a microsecond later the whole building shakes violently, dust and masonry shaking loose from everywhere with you still midflight with Zach flying in synchrony over you, protecting you from the larger debris. There's no time to ask anything and anyway the wave of sound and hot air rushing over you would have made any effort futile - not to speak of the abrupt end of you flight and Zach landing with what feels like full force on you, pressing first air then consciousness out of you.
The last thing you hear before the world turns black is a halfmumbled "Fool..."
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Shannon Marie Jones
 
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Post » Fri May 27, 2011 8:30 am

Real nice. But damn you for adding to my personal hype of Fallout 3 :P
This is more or less how i imagine it will be, leaving the vault.
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Trent Theriot
 
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Post » Fri May 27, 2011 7:33 am

Just using the little info we got on the game and stringing bit's and pieces together into a story and of course adding a bit of commentary as noted on this forum (and felt by me) to color the whole thing. ;)
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Dan Wright
 
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Post » Fri May 27, 2011 12:36 am

Can't wait for more. And i have to say, you shouldn't apologize, this is your story after all, and if people are so inclined, they might as well write their own.
I've seen a lot of these on-the-go, open and shared fanfics in a lot of communities. It's a good way to get inspiration and is always fun.
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lexy
 
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Post » Fri May 27, 2011 8:17 am

Blinzie! That was brilliant! :o
Spiffy spiffy spiffy! Looking forward to the continuation!

You should host a roleplay thread some time :hehe:
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Hayley Bristow
 
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