What does this icon represent?

Post » Fri Nov 27, 2015 11:59 am

Hello, quick question. On the e3 conference at https://www.youtube.com/watch?v=e0E4wviq9Jc we see a little icon on the bottom saying "Requires..." and shows a vault boy shaded green. Then, we see briefly a couch (that is so brief we can't even see the couch itself, just the text in the HuD) that has the same icon only shaded in red. Originally, I thought this was a karma thing (Green = good karma, red = bad karma). However, I noticed later in the video the outdoor supplies shop also had the same green vault boy and I'm assuming we won't be required to have good karma to open up shops. So now I think its saying you meet the requirements or you don't but why would they have a separate icon for this? It says "Scrap for 2 cloth and 2 wool steel" but immediately before we see the player has hundreds of both. So I thought since it said scrap the icon represented deleting or placing things. However, why would it say "Requires"?

If you don't see what I'm talking about you may have to go frame by frame starting at 19:01. The little red vault boy only appears for one or two frames.

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jesse villaneda
 
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Post » Fri Nov 27, 2015 11:05 pm

The shop require local leader 3, this might be an perk you assign point to or your reputation in the area.

I saw the small read icon, as its crafting furniture I guess its you crafting skill is too low for some items. My guess is that anybody can craft slum style stuff but crafting better looking stuff require skill.

For furniture this is just about style however high skill is probably required to build good defenses, the other options is to have lots of good fighter in your stronghold, using lots of mines should also help.

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Dean Brown
 
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Post » Fri Nov 27, 2015 5:58 pm

Local Leader is the 'skill' equivalent, Zaria, since they've removed skills in FO4.

Instead, the green vault-boy icon indicates that it requires people (it's the same icon as in the top row next to the word 'people').

Also, the icon doesn't appear at 19:01 on the video you linked. 19:01 is during the construction of the outdoors housing, not the placing of furniture.

The red icon appears when he's trying to scrap the item he just built.

Finally, the 'requires' bit is almost certainly a bug - instead, it should say 'provides' or 'supports' or similar, since it appears when he's dealing with a bed and it's an icon for people.

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Farrah Barry
 
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Post » Fri Nov 27, 2015 11:25 pm

The icons appear at 19:14 in the linked video, by the way.

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marina
 
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Post » Fri Nov 27, 2015 3:09 pm

this kind of suggest the option to become... a local leader. :-)

which i'd find quite interesting, would be a nice twitch to the faction system

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Richus Dude
 
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Post » Sat Nov 28, 2015 3:05 am


Its most likely more like a thing that determine stats sorounding the npc of your settlement, how many can live in it, how fast needs like hunger for them go up, etc, I doubt we ever be involved in any faction system as a leader of one.

We are more a landlord of a settlement then a leader of a faction.
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Kitana Lucas
 
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Post » Sat Nov 28, 2015 1:41 am

This is a fun watch, thank you for the link.

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Bigze Stacks
 
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Post » Fri Nov 27, 2015 8:56 pm

I know they probably did, however local leader 3 sounds a bit specific to be a speech skill. Unless they have merged barter with speech who anyway is about talking people around, getting something cheaper and getting past an corrupt guard is much of the same.

now have an leadership skill used to determine number of followers and size and quality of settlement.

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Josh Dagreat
 
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Post » Sat Nov 28, 2015 3:27 am

I actually think it might be more like the challenge perks from New Vegas, e.g. Lord Death/Lord Death of Murder Mountain/Apocalypse Ain't Got Nothing on Me. You could gain ranks based on how big/successful your settlement has grown.

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Crystal Clarke
 
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Post » Sat Nov 28, 2015 12:28 am

probaly needs a perk, just like some crafting in Fallout new vegas did. Also, if skills have been removed, survival, repair, and other crafting related skills may have been perkyfied, so it could be does perks are needed for advanced building materials.

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Victor Oropeza
 
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Post » Sat Nov 28, 2015 12:09 am

Good theories but I sincerely hope we are not required to obtain perks to built settlements. I think it just takes away from the gameplay. If I want to do settlements, I really don't want to have to spend perks to do so because I'll end up getting all those perks every playthrough and it wouldn't really seem like much of a choice for me. And perks don't usually take elements of the game out (with small exceptions like lawbringer perk from FO3 but it didn't really add a significant amount of gameplay).

As for a 'skill-equivalent' I don't think that makes much sense either. The icon had a green and red icon suggesting its an on/off icon and doesn't tell you specifically how much 'points' you need.

Yes but it makes more sense to have someone watch 10 seconds of pre-moment recording to get their bearings.

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Emily Rose
 
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Post » Fri Nov 27, 2015 2:11 pm

I think you will still be able to settle regardless of playstyle. What some perks will change however will be the items you can craft. Example: A high enough "science perk rank" will allow you to construct the strange tesla contraption as seen in the demo.

The real question is how are "perk ranks" handled? Do they rank up by wasting a "perk point" at level up or are they more akin to ES skills and organically rank up through use.

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Neliel Kudoh
 
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Post » Fri Nov 27, 2015 10:13 pm

Re-read my post. The green and red icons were not the skill equivalents; they were the icons the UI uses for 'people'. It's listed at the top of the screen during settlement construction. The word 'requires' is probably a bug since it actually seems to mean something like 'provides', meaning a bed provides support for one population.

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Cedric Pearson
 
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Post » Fri Nov 27, 2015 10:33 pm

At 18:40 It basically says that it requires rank 2 of "local leader" to use a certain crafting bench wich is, i assume, something you level up by gathering people?

It kinda looks like what fallout shelter is based off of since on the upper screen you can see power/water/food/# of residents/safety and happiness levels

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luis dejesus
 
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Post » Fri Nov 27, 2015 9:24 pm

On the Perk Chart, they have figured that Local Leader is likely under Charisma and on the 5th row so likely requires a five Charisma.

http://tamrielvault.com/group/fallout-character-building/forum/topics/perks-chart-news

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Lori Joe
 
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