Dear Bethesda, Please Fix The FPS In This Area

Post » Fri Nov 27, 2015 7:34 pm

Place in question - http://puu.sh/lkcKd/46503e9cdd.jpg

Extremely laggy in certain locations, had it drop to 24 fps when looking at a certain angle, every graphical setting tried, even lowered object fade to 0%, didnt help it.

Anyone else getting this at the location provided?

--FX6200 4.1ghz

--MSI R9 280 OC

--8GB 1866mhz

--Windows 10 64bit

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Kristina Campbell
 
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Post » Fri Nov 27, 2015 12:08 pm

so another unstable area in the game, i just went to the corvega plant and it had a part at the top of the stairs, 20 fps, but only a very certain part, its nothing to do with what specs you have at this point it just not been tested and optimised, same thing with the witcher, just looking at a specific part makes fps tank, sick to death of it

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Nathan Barker
 
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Post » Fri Nov 27, 2015 7:40 pm

In fact Bethesda if you dont fix it, ill gladly go in to that location in the Creation Kit (when it comes out) and remove a ton of objects and shacks in that location so this dosnt happen.

This is all down to the fact that one developer was assigned to this location to build the objects there and went completely overboard on the limits of most hardware...

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Danny Warner
 
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Post » Fri Nov 27, 2015 8:56 pm

Interiors lags so much mostly because of shadows from lights. Reduce their resolution or disable them. I don't think the fix will be released, they simply remove shadows, this is how games are "optimized" these days.

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Schel[Anne]FTL
 
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Post » Sat Nov 28, 2015 12:33 am

Hey Boris :P, this place is actually outside.

Think if it as a whole crap ton of settlement wood structures with a big open house next to it. And when i get the biggest frame drops (keeping in mind its still 30fps in this area at best), i am looking from an angle where my view can see the house in the background and the shacks. Its just extremely immersion breaking and i really cant afford an intel cpu... if that would fix it.

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Brandon Bernardi
 
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Post » Fri Nov 27, 2015 4:06 pm

You can read and test my fix for that problem in this thread.

http://www.gamesas.com/topic/1549642-better-preformance-settings/

Medium Shadow Distance for outdoors areas like that one

Medium Shadow Quality for indoors lag.

Godray for over all performance.

I got a boost of around 20-30 fps by the shadow distnace change in those bad areas like the one you posted, Corvega factory and in finance district.

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Annick Charron
 
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Post » Sat Nov 28, 2015 1:47 am

Hmm, then it probably draw calls bottle neck. Just in case, try to reduce a lot iShadowMapResolution=4096 (512 f.e.), may be some of the lights placed outside. At this moment they are the worse performance killers, but if it's draw calls, only lowering drawing distance and ugrid setting helps

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Shaylee Shaw
 
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Post » Fri Nov 27, 2015 9:24 pm

When it comes to the outdoor areas that have the big fps issues its the shadow distance that do anything for the preformance to speak of. Tho indoors its you can get bad fps too and then its the shadow quality thats the big baddie but medium seems to do it for my rig with the settings not sure what the exact resolution in the ini file are for that. I can take a look if you want but as i said those settings on my rig changed the game from unplayable in some areas both indoors and outdoors to very pleasant to play with quite even fps. Ugrid i never had to touch.

Not sure if you read my other post i linked in my last post but even with everything set to low in the launcher and just putting up the shadow distance to ultra drops the fps from 55-60 that i get on low in those "bad" areas to 25. Nothing else realy did any big impact other then the shadow distance sure some fps here and there but nothing major like that.

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Margarita Diaz
 
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Post » Fri Nov 27, 2015 11:08 pm

In my testing at diamond city elevator, you know the spot right? Most of the lag I got was because of ultra shadow distance and when it's on medium it was a 20+ fps increase in this area. I also have managed to get sli working using the batman city bits so try that if you have two nvidia cards.

0x080202F5 (Batman: Arkham City)

75 fps (I use this cap since I have a gsync monitor)

SLI_GPU_COUNT_TWO (All these options below should equal the amount of cards you have)

SLI_PREDEFINED_GPU_COUNT_DX10_TWO

SLI_PREDEFINED_GPU_COUNT_TWO

These setting when applied in nvidia inspector give me a 30+ fps increase! On two gtx 670's a [email protected], 12gb ram I get 65 - 77 fps (on ultra apart from medium shadow distance, lighting to medium, godrays to low, standard dof and motion blur off. The only sli bits problem is the character blackface and then with the menu and pip boy text getting a little corrupted, imo it looks a part of the aesthetic of the game, hehe.

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Karen anwyn Green
 
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Post » Fri Nov 27, 2015 11:49 am

Yeah the shadow distances realy are the big baddie when it comes to those outdoor areas which have issues.

ENBSeries are the drawcall a hardware or software issue?

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R.I.P
 
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Post » Fri Nov 27, 2015 8:20 pm

Just looked at op's specs and people with severe lag should also read this:

http://www.gamersnexus.net/game-bench/2182-fallout-4-cpu-benchmark-huge-performance-difference

Any cpu that uses more than 4 cores in fallout 4 will underperform, hence why my old intel quad core from 2012 does so well in this game. It even outperforms the new intel skylake cpu's which is really sad! Take a look at the amd fx-9590 benchmark, its poor single thread performance is being exposed by this game.

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Beast Attire
 
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Post » Fri Nov 27, 2015 2:58 pm

I got FX-8350 and when i watch the cpu usage of the game its a very nice evenly split usage of all 8 cores for me its nothing like skyrim where one core gets used a bit more the the rest.

It looks a lot more solid and none of the cores are even close to get maxed out.

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stevie critchley
 
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Post » Sat Nov 28, 2015 2:01 am

It's probably not utilizing the full power of your cpu and the usage you see might be a placebo as it does not equal a noticeable fps increase. Bethesda should really scrap the engine for good now as both new intel and amd cpus look to be affected and in the future their games will be even more of a detriment.

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josie treuberg
 
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Post » Fri Nov 27, 2015 3:12 pm

Well that it doesnt use the full potential of the cpus thats quite clear but the cpu curves looks better in this engine then it does in skyrim for example but its still bad that they never learn.

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candice keenan
 
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