Fallout 4 leveling system, cap, and new game+

Post » Fri Nov 27, 2015 9:52 pm

Exactly. This is why I prefer to keep the Fallout leveling system as it is. It's about creating a unique character, trying different paths, making choices :fallout:

Edit @Doominike below: Sure I don't have anything against Almost Perfect, Boobleheads, hintbook, memory modules, drugs or whatever to reach max, or near max stats. But I don't think a suggestion such as the OP makes would be fit for Fallout. "kind of like BA points in borderlands where you just keep getting better or Skyrims prestige level system where you restart your skills but keep leveling". No thx.

User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Fri Nov 27, 2015 8:37 pm

I don't get what the problem is with being able to max out everything if it's optional. In FO3 you had to take Almost Perfect at lvl 30 and then hunt down the SPECIAL bobbleheads. If you didn't want 10 in every stat you could just not do that. If you want different builds, do that, if someone wants to have a master of everything build let them, what do you care ?

User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Fri Nov 27, 2015 6:36 pm

The one place that new game plus is nice, is when they are taking an experienced PC from the previous sequel and breaking them back to first level when it makes no sense (Looking at you Witcher 3!).

At least after the first play through you don't have to level back up from the beginning.

Mass Effect 3 was nice that if you imported a save from ME2, you got to start the game with an experienced character.

Much less of an issue, when we have a new hero in each Fallout.

Another example of New Game Plus done right is if it offers some nice perk like one extra power from all of the powers available even if your class normally couldn't use it.

That just give you more options without making the game a total cake walk.

BTW, I'm totally in the I don't want to be able to max my Special Stats in Fallout 4.

I want each Lone Survivor play through to be a very different experience.

User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Fri Nov 27, 2015 7:44 pm

Because too many people on this forum think that you should play your single player game the way they play their single player game. They seem to forget that you have a choice in what you do, and opting not to take something just won't do because that means someone else IS taking it and ruining gaming for everyone!

User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Sat Nov 28, 2015 1:00 am

It's not like that. If the OP's suggestion of maxing out everything in the manner of Borderlands or Skyrim (or resetting) happened to Fallout, it would affect my gameplay too, negatively. It would mean my choices in character build didn't matter because I could always just choose different and/or max out. No thx.

User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Fri Nov 27, 2015 11:14 pm

i think it would be better if after you finish the game a computer is made available for you to mod your character

User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Fri Nov 27, 2015 5:29 pm

Actually, if they did it like Skyrim you would NOT max out if you didn't want to. In Skyrim you did not have to take the perk point, you could "save" it until you needed or wanted it in a particular perk tree. You also did NOT have to reset your perk tree to "Legendary", it was completely optional. There was nothing stopping anyone from only using One Handed perks only and never using any perk points in any other category.

And, if you never used a skill, you would never get that perk tree any higher, and would not be any good at the skill associated with the perk tree tied to that skill. I never used block, so my block skill svcked and I had no perks in it. OTH, my Sneak and Archery was very high as was my Smithing, all areas I choose to use a lot because they fit my character type.

Conversely in Fallout 4, I intend to make a sneaky SOB with a sniper rifle that crafts his own weapons. He will likely get lots of perk points in the associated skill trees, but very few if any in other skill or perk trees.

User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Sat Nov 28, 2015 12:02 am

Well, it depends. If adding all the code for your optional takes dev time & budget away from fully developing the basic game systems (or alters the way the game is balanced, or adds more bugs, etc), then one person's way of playing can harm another person's.

NG+, if done properly, seems like something that could svck up some effort. And if done half-assed, why bother?

edit: also, if done "properly" (as in, actual additional content unlocked in NG+ mode), then it would compel people to play that way, because otherwise there's a chunk of content they paid for and are missing out on otherwise.

User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Sat Nov 28, 2015 2:57 am

Apologies for removing some of your text, but you're missing the point. It's true that if a system such as Borderlands or Skyrim were applied, maxing out/resetting is optional. But even so it would still affect my gameplay negatively. If I could just get everything/reset, my choice would not matter :down:

So no thx, I prefer choices with consequence as in Fallout.

User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Fri Nov 27, 2015 6:26 pm

.. and the protagonist should be silent, so I guess this isn't a Fallout game anymore.
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Fri Nov 27, 2015 5:51 pm

Why does everyone think you have to lock the game content for new game plus? You don't have to do that.
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Fri Nov 27, 2015 2:19 pm

they should restrict SPECIAL more and make it matter and new game+ is an absolutely horrible idea for a good open-world RPG. new game+ works great for persona or fire emblem, but the fun from fallout comes from building your character up from nothing

User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Fri Nov 27, 2015 3:01 pm

NG+ is a cool feature when it actually ties into the story. Dragon's Dogma is a great example. The only way I could see this being at all beneficial to the story is if the main character is some sort of time traveling robot. He gets created in the future, has the memories of his life. This causes him to go back in time to save his family. Once he reaches the time of the war though, the energy from all the nuclear explosions disrupts the time travel and he end up 200 years off the mark with no memory of the trip. That would lead him to finding stuff out again, realizing his family is dead, finding the time machine all over and repeating.

User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Fri Nov 27, 2015 10:58 pm

sounds like a great mod idea.

User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Fri Nov 27, 2015 1:23 pm

If there was a closed ending, New Game+ would be badass. I'd have loved it in New Vegas.

I do hope there's no level cap, and instead our perks are limited to how we distribute SPECIAL at chargen; sort of like you're eventually "growing into" your SPECIAL distribution. I wouldn't mind some kind of respec option, either, if it was done right. Like, maybe we can rebuild our SPECIAL distribution at the cost of going back to level 1 and having to level that character instead. I don't know.

User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Sat Nov 28, 2015 12:00 am

I did calculate out that since you start with a total of 28 Special stat points (which is an average Special Stat of 4) and assuming you get one perk per level and you have to buy the Intensive Training perk to increase a Special stat, it would take you 112 levels to max all of your Special Stats and buy rank 1 in all of the perks (Perk Chart shows 70 perks). Since we know many of the perks have more than one rank (like the Science Perk which goes up to at least rating 3), that would still not give you max stats and all the perks.

So I'm hopeful that Fallout 4 is set up so that each Lone Survivor will play every different.

User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Fri Nov 27, 2015 6:31 pm

Respec options are more critical in a game like Witcher 3 where you have a lot of abilities that combine in different ways and it is hard to tell what is effective and what is lackluster.

In Fallout, we usually have an stealth build or a Energy Weapon build or what ever. It is pretty straight forward. Unless you want to change your build, the only thing you have to worry about is getting a perk or two that doesn't work out for you.

But as always if they don't put a respec option in you can always use console commands or someone will come out with a respec mod.

User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Fri Nov 27, 2015 8:09 pm

Oh jeez, if it takes that many levels to max out everything then I'm not sure I would mind. I'm not opposed to the idea of mastering everything and maxing out our SPECIAL, I would just want it to be really implausible and difficult to achieve. I mean technically you can get every perk in Skyrim since they added Legendary skills, but it's not like you're ever going to do that in a regular length play without exploits.

User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Sat Nov 28, 2015 3:29 am

Look I want it to be almost impossible to get everything by leveling up....like its almost never going to happen....like take until level 1000 or more realistically level 255.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Previous

Return to Fallout 4