Creative perks please.

Post » Sat Nov 28, 2015 2:12 am

So skyrim's perk system was a horrid mess of imbalance, powergaming, and remover of choice and freedom. Never do it again.

Now, we want interesting perks. Stuff like

-Mysterious stranger

- Canibalism

- Bloody mess

- Brutality

- Child at heart (but really, Only use that to make it interesting. No little lamplight Perk-or-GTFO and do a sidequest kind of thing. Something like encouraging a child to put c4 a present under daddy's chair)

- Black widow/ladykiller.

- Pointless things like doing fancy tricks to pump your shotgun, or being able to bite in melee.

- things that get you unique dialogue. Like making yourself 'All american' and become the terrible 50's american parody with a shiney white grin,misplaced optimism, love of apple pie and fear of comunism that fallout mocks.

- Being able to use stats like charisma in combat to intimidate the enemy

- Abilities like taking a human shield, falling attacks, throwing away your empty clips/weapons at the enemy to stun them, the ability to target the testicles in vats.

And if you;re currently putting in perks for weapons:

- Never put any big jumps into weapon damage. A 9mm doesn't get more powerful just because it's you using it. Weapon accuracy and reload speed is doable though. For melee weapons, your swings might be a bit more powerful once you learn how to swing, but power is going to peak at novice. After that it's all about accuracy and defense.

User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Fri Nov 27, 2015 6:30 pm

Great ideas, but unfortunately I wouldn't surprised if we get something closer to Skyrim's system (along with the classic fallout perks of course).

User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sat Nov 28, 2015 1:38 am

We'd need some idea how the new system works now, too much speculation at this point.

User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Fri Nov 27, 2015 10:45 pm

Considering all signs at present seem to indicate they're removing skills and you're going to develop your character through perks, instead... well, I wouldn't get my hopes up if I were you. Perks are almost certainly going to be gameplay affecting, not pure flavor.

User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am


Return to Fallout 4