Fallout 4 leaping behind cover and sticky cover

Post » Fri Nov 27, 2015 2:47 pm

No Gears of War cover, it ruined Mass Effect and XCOM. Let us crouch behind some stuff as usual or equip proper armor and duke it out. Thankfully trailer had no silly cover so I'm at ease.

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Isaiah Burdeau
 
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Post » Fri Nov 27, 2015 11:28 pm

When bullets start flying if your not in cover your dead. I would very much like a sort of lean system, that way role playing a trained soldier is easier.

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james kite
 
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Post » Fri Nov 27, 2015 5:22 pm

Hmm. Not sure I understand the complaints about XCOM..... grid-movement/turn-based strategy games have pretty much always done cover like that, even before the whole "sticky cover" thing showed up in FPS's.

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Latisha Fry
 
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Post » Sat Nov 28, 2015 2:13 am

Yeah I'd like a good cover system. But only usable with light and medium armor.

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roxanna matoorah
 
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Post » Fri Nov 27, 2015 4:23 pm

I suspect they're referring to the XCOM third person shooter, The Bureau.

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Scared humanity
 
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Post » Sat Nov 28, 2015 4:11 am

....ah. That's what I get for not paying closer attention to a series :tongue:

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Cccurly
 
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Post » Fri Nov 27, 2015 11:48 pm

*sigh* Oh I can't decide... It kinda works, but not completely fluid, probably also because of the stupid "one button to rule them all" in me3.

If I had to actively select "sticking to the wall" rather than the game deciding whether im one pixel to the right or left.

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marie breen
 
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Post » Fri Nov 27, 2015 7:40 pm

Unless you played FO4 how can you be so sure WHAT the combat portion of the game is now.

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Len swann
 
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Post » Sat Nov 28, 2015 1:22 am

I wouldn't mind seeing something simple, like the lean system in Battlefield 4.
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Emma Pennington
 
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Post » Fri Nov 27, 2015 4:08 pm

Sticky cover mechanic is something mostly implemented due to because of consoles and their limitations to use cover as easy and reactive as with PC games. So I blame sticky cover (which I detest) on consoles.

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Bones47
 
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Post » Fri Nov 27, 2015 2:53 pm

No, some examples of why a cover system like from GoW and ME dont work:

  • Manny enemies are Melee based, making cover not needed. (Radscorpions, Feral Ghouls, Molerats, Dogs, etc.)
  • You don't want to be stuck to cover when a deathclaw is charging at you, trust me on that.
  • It gives to great a advantage agains gun wielding enemies, unless they too can use cover. Then it just gets GTA V boring "wait till he pops out" mechanic.
  • Having a big desert or wasteland suddenly littered with junk, rocks and waist high bariers, breaks the whole "it is a wasteland" immersion. Level design would thus suffer greatly.
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Taylor Tifany
 
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Post » Sat Nov 28, 2015 3:28 am

Thats an interesting theory.

1. Being in cover is always superior to not being behind anything. Even against an enemy that lacks ranged attacks, as they have to clamber over it, or in the case of leaning out from a wall your in a position that is easier to fire from.

2. Withdrawing from cover should be simple enough. Then again I dont see why getting charged by a deathclaw in the open is better then being charged by one while in cover.

3. The whole point is that it gives an advantage. Thats the whole point of fighting, to give yourself every advantage possible so that you dont die. Thats pretty basic. As for it turning into a wait till he pops out thing, if the ai is smart and varied enough that should not be an issue. And anyway, "wait till he pops out" is a thousand times better then "lol lets stand in the open and shoot each other untill one of us is out dps'ed."

4. This is dependent on bethesda designing the map around the mechanic. Which would be silly of them. A simple lean should not require the placement of silly looking objects all over the place. Regardless of how it is done in certain third person shooters.

(thus was typed on a phone, I apologize for grammar and spelling mistakes)

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Spooky Angel
 
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Post » Sat Nov 28, 2015 4:34 am

Not against a lean myself, just dont see the need for a full on cover system. Also, being behind a piece of cover when a deathclaw comes at you can lead to the infamous "i want to get out of cover but the game won't let me" problem that many games with this system seem to portray alot, but given, yes there is little difference to it then being in the open when the deathclaw charges, they are just that freakish fast.

edit for grammar

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DarkGypsy
 
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