breaking out of fpv

Post » Fri Nov 27, 2015 6:55 pm

So, this is one thing i'm worried about. I'm wondering if anyone knows something about this. Will initiating dialogue take you out of first person view and automatically take you to a cut scene like talking heads perspective where the camera pans back and forth? I like staying in fpv, and i think that would break immersion for me. The voiced PC you'll probably be able to mute in the option section, or i'll just ignore it or roll with it. But having my eyes plucked from my head and have them floating around to watch myself talk, that worries me.
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Fri Nov 27, 2015 3:12 pm

Howard https://youtu.be/D5esyZPt5Jo?t=11m54s that there will be an option to remain in first-person view.

Edit: You'll still hear yourself talking though. And you won't be able to tell what are you going to say :D

User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri Nov 27, 2015 5:37 pm

I've played Witcher 3 and DAI both fairly recently, and going to cut scenes never once broke my "immersion".

I quite enjoyed seeing some of the expressions on my characters face.

User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Fri Nov 27, 2015 12:56 pm

answered directly right in the presentation... you can have it that cinematic style shown that is the same as mass effect and the like, or straight first/third i assume with a menu option

User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Fri Nov 27, 2015 7:05 pm

The difference is that in Witcher, Mass Effect, Dragon Age (aside from Origins maybe), Alpha Protocol, etc... you just control someone else, you can't play "as yourself".

User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Fri Nov 27, 2015 2:54 pm

I think he said you could talk in both first and third, you can break out of the conversation...and you can just shoot Godfrey in the 'face'.

Interestingly enough, I found the cutscenes very immersive. It actually felt like my character was part of the world rather than a mute character going through life while everyone else were apparently telepaths and we spoke in one-sided conversations.

Bring on the voiced protags and dialogue wheel! :D
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Fri Nov 27, 2015 9:33 pm

you always role play someone other than yourself. no one here lives in the future or an alternate timeline. I know its hard to accept that things move forward and not everyone is comfortable with change. but if you really hate it. niche games are made like pillars of eternity. I like paradox grand strategy games. but its a niche, I don't expect every strategy game to be like that.

User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Fri Nov 27, 2015 9:19 pm

Don't realy understand here, in Oblivion you locked on the npc face and you then had the dialogue options.

In Fallout 3 /NV you lock but then on the NPC as he was standing then you started talking.

In Skyrim you could move while the NPC was talking unless I remember wrong?

In Fallout 4 you can move around all the time, activating npc let you select an dialogue option but the game never stop. Technicaly you could talk while both is walking. Now if the camara focus on you while you are talking then rotate back afterwards this sounds a bit messy, it would work in the Fallout 3 dialogue system without problems as its already an cut scene.

However try to move while the camera is switching and its just confusing. So why use both at once?

User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Fri Nov 27, 2015 8:36 pm

Thank you, oh wise sempai, I did not know what I like, I was just too afraid of change. The fear was too great to realize that change can be only good, I'M SO SORRY Q_Q

Just like I didn't realize that "playing as someone else" is the same as "controlling a specific character". Shame on me ;_;

User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Fri Nov 27, 2015 3:47 pm

Apparently the cinematic dialog mode was added way later in development, after the fact.

I love how dialog looks. If we can move around freely and do other things while we're talking, I understand why they had to limit the shown options only to the controller's face buttons. Like, it's not a dialog menu, the activator interface literally changes from "press this button to open this door, talk to this dude, grab this loot" to "press these buttons to pick your reply" when you look at them. That's awesome.

User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm


Return to Fallout 4