Hair and beards, physicsanimated or static?

Post » Fri Nov 27, 2015 11:03 pm

Coming off the Witcher 3 one of the things that just really stuck out was just how well the hair was done the hair and beard was done in the game, even if you didn't use the nvidia hairworks the long-hair was animated well enough that it looked like hair , even Geralts beard moved and looked a lot more like "hair" then the usual flat "squigglies" that many games use for facial hair in their games. It didn't look like your normal "bolted on" pile of playdough that most games end up looking like in regards to the hair and beards.

I'd love to see fallout 4 at least have basic animations for the longer hair styles that make the hair look more like hair and not like just some static unmoveable blob stuck on your head.

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dean Cutler
 
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Post » Sat Nov 28, 2015 3:59 am

Probably not hairwork, both consoles run on AMD so they could not use it, as I understand its an killer even on strong computers with an amd card.

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Ash
 
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Post » Fri Nov 27, 2015 7:54 pm

Way too hardware intensive for it's return. I'd rather have it like it has been and have them focus on a smoother game.
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priscillaaa
 
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Post » Fri Nov 27, 2015 1:37 pm

From the E3 gameplay trailer, when the player goes to look in on the baby and then looks round at the wife who's standing in the door, you can see the wife's hair swing as she leans against the doorframe, and slightly as she turns her head.

So at least some hair is physics enabled, but I agree with previous posters, it's probably not using Tress-FX or Hairworks, but Havok physics instead. Still, we'll see :smile:.

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Natalie Harvey
 
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Post » Sat Nov 28, 2015 12:56 am

I took the frame rate hit on Geralt's hair...

...because he's worth it.

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Daniel Lozano
 
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Post » Fri Nov 27, 2015 10:47 pm

I think I might have confused some people.

There are many ways to do hair.

You have physics, which can be done on middlware (IE Havok) which is neither Nvidia specific or AMD (LIke hairworks or TressFX). Middlware generally runs better on all hardware but might not offer as "detailed" an experience as Tressfx/hairworks (but would work for many more people).

You then have animated hair, which doesn't use physics but rather canned animations that play when a character moves a certain way, which can give the "illusion" of physics but it's not actually physics, this is whait they use in The Witcher 3 when you have hairworks off, his hair an dthings still "moves" but it's animated instead of using physics, this is much less intensive for the user and doesn't take nearly that much power.

In the previous Fallout games they used neither of these and the hair was just static, with 0 movement. Many games these days at least use animation to some degree, especially for longer hair styles.

I would love to at least see the option. I mean where's the harm in that? Physics on/off, Animated, or static. Though animated really wouldn't take much power to do at all.

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Rebekah Rebekah Nicole
 
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Post » Fri Nov 27, 2015 8:00 pm

Like people said the hair seems to be animated, and there are several points where you can see that clothing isn't static either. But it doesn't have Hairworks,otherwise Nvidia wouldn't shut up about it.

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Kerri Lee
 
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Post » Fri Nov 27, 2015 8:37 pm

I see what you did there.

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Phillip Hamilton
 
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