No not really. The game will place a set amount of actors based on the player level. The game includes *markers* that also have RefIds. Finding these out is next to impossible without the Creation Kit. But the game has predefined spots where enemies will spawn. They are spawned with the same code I offered earlier. Each actor has a set of AI packages that control his/her actions. So spawning some random raiders and and raider attack on a settlement are exactly the same. The only difference would be which raiders spawn out of the dozens or even hundreds of varieties that are available in the game.
I found a few IDs for you, you can actually look them up in the console (a new feature not available in previous Beth games). To lookup a raider ref ID, type this in the console:
help raider 0
Then use the page up and page down keys to view the list. There are lots. Don't use any that begin with a code of FF, as these are instances (copies) of base IDs and reference something already in the game. You want base Ref IDs that begin with zeros. Here are some I found for you:
Raider 4AF21 - 4AF28
Veteran 7533E
Scum 758AF
Scavver 758B0
Waster 758B1
Survivalist 758B2
Legend 184752
I know I said these IDs must start with a zero, and they do, All IDs are eight hex digits long, but the leading 0s are relevant when it comes to enter the codes.