Screen Tearing Issues

Post » Fri Nov 27, 2015 6:49 pm

Bethesda or anyone have any suggestions for reducing screen tearing in F4? I'm getting a lot. My monitor is honestly pretty old at this point but it's still a 2ms, 60hz, 1080p Asus panel and I've never had much issue with screen tearing previously. The rest of my system specs are as follows:

i7-4790k

Asus Sabertooth Z97 Mark 1

Asus Strix GTX 970

16GB G.Skill Trident X 1866

Samsung 512GB 850 Pro

Corsair HX850 PSU

Corsair 450d

Corsair H100i

Windows 10

Some more drives, fans, etc...

Edit: Oh yeah I'm running the game completely maxed out but unsure which options might be best to turn down (if necessary) to reduce the tearing problem.

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N3T4
 
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Post » Fri Nov 27, 2015 9:04 pm

Screen tearing is caused simply by your monitor being in the middle of a refresh when the video card's buffer sends a new image, so you get half the screen with an old image and half the screen with the new image -- or something like that. What you want to do is set iPresentInterval to 1 in the .ini file. Just as an extra measure, force vsync to "force on" in your Nvidia control panel. This may cause noticeable input lag if you're using a mouse, but it's the only way to fix screen tearing unless you're using Freesync or Gsync.

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SaVino GοΜ
 
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Post » Sat Nov 28, 2015 12:00 am

Totally should be close to maxing it out, but not completely. Very similar set up here. Check the geforce experience app. It will probably have you turn down 1 or 2 settings like God rays off ultra and object detail distance.

Then, definitely set your vsync like listed above and see how you like it if you're still bothered. If you're occasionally dipping under 60fps, you're going to see tears without it.
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The Time Car
 
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Post » Sat Nov 28, 2015 4:51 am

You're going to get tearing no matter what your frame rate is if there is no synchronization between the video card and monitor. You need something like vsync which tells the video card to hold its buffer until a new refresh starts or gsync/freesync which changes the monitor's refresh rate on the fly to start its refresh when an image from the graphics buffer is ready to display.

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GEo LIme
 
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