Number of Building Sites

Post » Fri Nov 27, 2015 7:29 pm

Anyone know how many sites will be available for building our custom communities and homes?

I would love if most of the non-essential buildings were destructible, but I'm guessing it's more like in Skyrim where there are 4-5 plots of land you can modify.
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Kill Bill
 
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Post » Sat Nov 28, 2015 6:29 am

No solid numbers on that yet 5 months before the release :)

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Andrew Perry
 
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Post » Fri Nov 27, 2015 9:37 pm


Thanks! Any liquid numbers, or educated guesses?
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Benji
 
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Post » Fri Nov 27, 2015 11:43 pm

They showed a couple places in the trailers.....my guess is anywhere from 8-20...? :huh:

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Nitol Ahmed
 
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Post » Sat Nov 28, 2015 5:35 am

Well, some say Sanctuary Hills is a possible one, but that is just from conjecture floating around on the forum. Other than that no names of locations or numbers of settlement locations are known at this point.

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Marion Geneste
 
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Post » Fri Nov 27, 2015 10:28 pm

You commence the building feature by using a workbench judging from the E3 footage, so wherever you stumble across a workbench I'm guessing you can build your communities there, considering Todd said the world will be around the size of Skyrim I'm pretty sure there will be plenty of locations to build towns, in my opinion I reckon the world will be larger than Skyrim since he also mentioned it's the most ambitious world they've created to date, which most likely means it's the largest, the reference to it being the size of Skyrim is probably to give people an idea of how big it will be, so hopefully we'll have more than 10/20 bits of land to build our wasteland utopias.
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Holli Dillon
 
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Post » Fri Nov 27, 2015 11:21 pm

I think what he means is it is the same size as Skyrim roughly but it will feel bigger because instead of huge mountains that you can't really explore taking up a great amount of space, there will be more buildings and land to actually explore in their place.

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Janine Rose
 
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Post » Sat Nov 28, 2015 5:20 am


Yeah, I for one am looking forward to delving into this world and making my own personal Boston empire, it'll be interesting to see how large the world is and how many building sites there will be, also the devs will have there own build settlements/locations we can visit that they made with the in game building tool.
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Micah Judaeah
 
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Post » Fri Nov 27, 2015 8:11 pm


Agreed, nothing got me more excited for this game than seeing the in-game building feature. I'm going to end up spending all of my time making impenetrable fortresses and trade centers. Let the raiders come!!! Muwhuahahaha!
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Inol Wakhid
 
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Post » Fri Nov 27, 2015 8:39 pm


Indeed, I will also spend most of my time building fortresses and trade hubs, its going to be sweet.
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Emmanuel Morales
 
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Post » Sat Nov 28, 2015 6:44 am

Another thing that Mr Howard mentioned was that you could create communities and set up caravan trade routes between them. So that really piqued my interest.

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Strawberry
 
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Post » Sat Nov 28, 2015 2:12 am


Yeah I remember that, it will be interesting to see how that plays out and I bet we will get to personally guard our caravans on their dangerous trek through no man's land.

It'll be interesting to see what kind of goods you can get your settlements to specialize in too.
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Emma
 
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Post » Fri Nov 27, 2015 8:03 pm

The E3 presentation showed in flat open areas, in the middle of urban sprawls, and at least one shot of one out on the coast. As for limitations, I have no idea. Todd said there would be a number of areas made specifically to be prime real estate.

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casey macmillan
 
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Post » Sat Nov 28, 2015 6:15 am

My conservative estimate is 3, if I want to be liberal with it, while being reasonable, I'd say 8. What I'm wandering is if we'll be able to tear them all down, and focus the materials into just a few of the possible towns. Like if there are 8 towns, tear them all down and then focus into 3 of them. Those towns would become more like cities with good defence and then set up your caravans to go between them.

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Nathan Maughan
 
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Post » Fri Nov 27, 2015 11:03 pm

To be honest, I wouldn't personally want to go TOO crazy with settlements. I wouldn't start a second one until I knew my first baby was safe and secure. And even then, by the time I shelve the game, I'd expect maybe three total.

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Alessandra Botham
 
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Post » Fri Nov 27, 2015 11:50 pm

After a while of playing Fallout 3, I found that the caravan traders would eventually die from getting into skirmishes. Once they were dead nothing would replace them. I wanted to be able to heal these characters (ante-mortem) to keep them in the game. I even reversed pick pocketed the traders with a few stimpacks in the hope they would use it to heal themselves, but they never did. So I'm hoping if a caravan trader dies in between your settlements, you can replenish them.

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Rebekah Rebekah Nicole
 
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Post » Fri Nov 27, 2015 3:27 pm

I'm going to say 6 sites due to the fact that if there was any more you would struggle to keep maintaining them all. And also I think that settlements should be well spread out in the map so that you have a good reason to build a new settlement so that traveling to the nearest settlement is not to much of a chore on foot.
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Marquis T
 
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Post » Fri Nov 27, 2015 8:40 pm

The swampy "treehouse" style one looked really cool!
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Daniel Lozano
 
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Post » Fri Nov 27, 2015 3:49 pm

We know for a fact that there are two at least.

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Robert Jr
 
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Post » Sat Nov 28, 2015 6:12 am

5 seems like a reasonable number but if I wanted to go crazy with my estimates I might be tempted to go as high as 15 on my guesses the map is supposedly much bigger than even skyrim so even 15 might be a little too spread out depending on how big the map is.

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Philip Lyon
 
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Post » Sat Nov 28, 2015 1:37 am

I wouldn't even hazard a guess.

Though I would love to see a little more of how it works, in some sort of spoiler free (areas/persons) video release. :)

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Kerri Lee
 
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