Right, my mistake. Point is, it's gonna check for where that ash pile is supposed to be, and if it's not there, it's going to throw an error.
Right, my mistake. Point is, it's gonna check for where that ash pile is supposed to be, and if it's not there, it's going to throw an error.
How far should realism go? Ash piles? Then all items should be toast except perhaps metal items. Baha!
I don't see why it would be hard to script in:
Unchecked Ash Pile = Stays
Checked Ash Pile = Marked For Delete
Any ash pile that you activate should bring up something like "Kick pile?" to disable it and show off some effect of dust being taken away by the wind (since it's essentially just a sprite, it's not taxing the system at all).
That's what I'd do.
I would expect the ash piles to either not be in the game, or fade in seconds, like the dusty holes everything seems to crawl out of in the demo.
i think you're right, having them fade out after a few seconds or minute seems to make perfect sense
the problem really isn't ash piles, its the fact their 32 bit game can only handle so much memory. and they pushed it to the limit, modding had to basically clean up the game and stretch it even further for it to even work right without constant crashing.
I'm expecting big things from FO4. Ash piles shouldn't matter anymore, it should be all down to your own hardware specs.
wat
You need to actually play with it then. It VASTLY improves energy weapon effects.