while I like the game, but.....

Post » Fri Nov 27, 2015 6:18 pm

Some of the go kill stuff quests are weird or just plain don't make any sense.

Example: In sanctuary hills get a quest to go kill some ghouls on the other side of the map? I get those on a regular basis all that changes is who I gots to kill. I can understand truely near by, but on the other side of the map?

I've even had the quest giver state that they were near by. hence just down the block , but nope they were near the bottom of the map. The worse ones are when you have to kill raiders, umm most raiders are to lazy to bother walking 20 or so miles taking the chance of dieing on the way.

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Oyuki Manson Lavey
 
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Post » Sat Nov 28, 2015 1:16 am

Radient quests randomly pick the location as far as I know, which is why their location can vary. They aren't really necessary except to get a few caps so I wouldnt worry about doing them if they take you into territory that you dont want to go to.

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laila hassan
 
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Post » Fri Nov 27, 2015 6:23 pm

this are random generate quest same as skyrim ones, i tend to ignore this quest no bc they are bad, is bc i just kill stuff anyway so i dont need a quest to tell me =P only quest i did on sanctuary are the ones for the minutemen (well Preston is station there)

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Sherry Speakman
 
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Post » Fri Nov 27, 2015 7:50 pm

And now you get more xp for doing the quest too, so you might as well do it. Plus caps.

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Adriana Lenzo
 
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Post » Fri Nov 27, 2015 11:27 pm

They need to work on their randomizing, at least in my game...I have been to the same location at least 6 times now (forget the name, just a little ways south of Sanctuary)..for kidnapping, and raider wipeout missions..I could probably run thru that place blind folded by now.
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Alessandra Botham
 
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