So schematics in F4? yes or no?

Post » Fri Nov 27, 2015 11:58 pm

So are schematics returning in F4?

Are some mods and weapons going to need a schematic before we can craft them?

Or will they all be listed and as soon as we meet the perk requirements and have the parts we can craft them?

I mean the more common stuff should be well known.

You may not be skilled enough to make it but changing a rifle to use an ammo drum is a well known and common mod.

But what about stuff that is less well known like the shishkebab, cryo grenade, or cryo weapon?

Will you need to find a schematic some place before you can build and mod them?

They could be a nice reward for helping the Institute or recovering some technology.

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Anna S
 
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Post » Sat Nov 28, 2015 3:17 am

I would like to see them return. Maybe just tweak the mechanics of them a bit. Perhaps do away with the number of schematics needed for each weapon and base the number of explosives you can make based on repair skills, or something.
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Racheal Robertson
 
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Post » Fri Nov 27, 2015 5:31 pm

I hope so, I loved finding them in Fo3, although I felt the blueprints were only half measures, could have been better eg. upgrade, ammo amount etc etc. And there were 4 blueprints for the dart gun but the 4th does nothing annoyingly.

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Kristian Perez
 
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Post » Sat Nov 28, 2015 4:36 am

I liked it when finding more copies of the schematic caused the weapon to improve.

Still the crafting system offers so many options this would just be icing on the cake.

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Captian Caveman
 
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Post » Sat Nov 28, 2015 3:06 am

I'm hoping for all kinds of different blueprints in Fo4 but not just for weapons this time, I'd like to see other objects you could build to make traversing the wasteland more entertaining. I thought it might be fun if you could find segments of blueprints, torn in half, cant build what the item is until you've discovered all segments.

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FirDaus LOVe farhana
 
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Post » Sat Nov 28, 2015 7:12 am

I like this idea a lot. I can picture my characters going out on their own private quests to retrieve all the pieces of a blueprint.

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matt
 
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Post » Fri Nov 27, 2015 3:24 pm

Maybe since skills are out, skill books and magazines teach us new recipes?

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Agnieszka Bak
 
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Post » Fri Nov 27, 2015 10:18 pm

It better return. Bethesda cutting out the good stuff to make everything stat or skill based is just a good way to cheapen the gameplay. Blueprints fits the franchise and I love searching and exploring in a game that's meant to. Boring to just level up and have any thing you want because of grinding.

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*Chloe*
 
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Post » Sat Nov 28, 2015 3:51 am

Hopefully they will return. I liked railgunning the extras to my megaton walls. That being said they should be modified to fit the new system offering unique varients to existing weapon mod parts.
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sunny lovett
 
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Post » Sat Nov 28, 2015 12:34 am

Magazines are still in. Likely give a plus one increase of the appropriate perk.

So if you had a Hacker Rank 2, reading Programmers' Digest would make it Hacker Rank 3 for a certain period of time.

If they are not in, then someone will mod it in.

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oliver klosoff
 
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Post » Sat Nov 28, 2015 2:34 am


My own conjecture is that the magazines teach you a skill perk rank. Not sure what the skill bobbleheads would do though. I doubt they both apply the same effect. It will be interesting to see how progression works.
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Alan Whiston
 
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Post » Sat Nov 28, 2015 2:08 am

Yes, but I'd prefer everything that should be there to be in the Vanilla game. I can't resort to mods every time and there are poor console versions, too.

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Mark Churchman
 
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Post » Fri Nov 27, 2015 10:59 pm

What a good idea, I like the use of schematics but coming across the same plan over and over again is a bit dull. But a book "Building C-4 Plastic explosives" or a magazine with feature article on the cover "Plans for a makeshift pipe gun inside", there's modding potential there.

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Jerry Cox
 
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Post » Fri Nov 27, 2015 8:22 pm

If the craftable weapons are some crazy stuff like rock-it launcher and the dart crossbow, they can easly take them off. Both had a really bad taste.

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dean Cutler
 
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Post » Fri Nov 27, 2015 5:37 pm

i think schematics are great, but they should have been greatly expanded in New Vegas, you should be able to craft anything in the game, outside of special weapons and armor. All of the junk stuff laying around should also have smart uses in crafting as well. There's no reason to put a toaster in the game and only have it make a single sword. You should be able to break it down and use some of the parts for electronics and scrap metal. I hope we see alot more interesting things with crafting in general. You should definitely be able to take a crappy leather armor and craft different levels of stuff on it to make it more powerful.

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Nick Jase Mason
 
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Post » Sat Nov 28, 2015 4:35 am

Well we know that the Junkjet exists in F4 and that would be one that should require a schematic.

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Brandon Wilson
 
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Post » Sat Nov 28, 2015 5:00 am

It would be awesome to have a lot more than a handful of weapons to collect blueprints for. I'm talking armor, mods, clothing, town building's upgrades, the works.
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Brittany Abner
 
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Post » Sat Nov 28, 2015 6:45 am

As long as most of the schematics are complete, I'd like to see a lot of them. I hate it when games have torn up portions of schematics that you have to collect. Maybe if they did one or two schematics like finding the MIRV, where you had to collect the holotapes to get in, that would be cool.

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J.P loves
 
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Post » Fri Nov 27, 2015 8:31 pm

I think some weapons should require schematics. I know in Van Buren the "freeze gun" had a schematic or you could get a robot to make it for you.

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Sweet Blighty
 
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