Fallout 4 mod -:=]+[=:- Project Undertaking

Post » Fri Nov 27, 2015 4:32 pm

Around the second half of the 21st century, international tensions are ever increasing. Political backstabbing and espionage are commonplace and the world is ready to explode into war. People are worried for their safety as global conflict on an unparalleled scale seems more and more likely every day. Vault-Tec, a United States government-contractor begins construction of the vaults, underground shelters meant to be habited for hundreds of years in the event of a nuclear catastrophe. Another company (yet to be named) deemed the vaults an 'economically friendly' option to post-nuclear survival, and sought to create a more luxurious method to surviving the impending war. After much deliberation it was decided that instead of going down, they must go up. Construction on the ambitious project began immediately, shuttle after shuttle was launched under the guise of satellite repair to bring the supplies and manpower needed to construct a super-massive orbital space station. It was designed to be self sustaining, gathering its own oxygen, generating its own power and growing its own food, and it was designed to remain habitable for a very, very long time. The space station was kept secret from the general public, only revealed to rich, powerful and famous. By 2074 construction is nearly complete, and the station is deemed mostly habitable. During the last years before the bombs fell there was a rash of celebrity and government 'disappearances', as the increasing tension and threat of war drove many to leave for the station as soon as they could. On October 23rd, 2077 everyone's worst fears were confirmed as a nuclear attack was launched. The last shuttle for the station carrying important supplies and another wave of residents launched early, in a successful attempt to outrun the bombs.
Years later (whenever fallout 4 is set) the station has fallen into a pattern of toppled regimes, impoverished decay and violent civil unrest. Overpopulation and a totalitarian government has created chaos, revolution and anarchy. A small, aristocratic elite has risen to the surface and has complete control over every aspect of the station, and use a majority of the population for unpaid labor. There's only so much people can take before they snap, and several anti-government factions have arisen and battle the ruling forces and each other, vying for control of the station. The Vault dweller appears on the scene at a crucial juncture of the conflict and only he can decide the fate of the station and its inhabitants.
Featuring 4 factions aiming to control the station, who will you choose?
:-------=:=---------=====:::=]+[=:::=====---------=:=-------:
I felt like I should create this to spread awareness of my teams efforts and the project itself (and to do a little recruiting ;P)
If you want more information or to join the project yourself, visit us at our resource on Dark Creations, or visit us directly at http://www.zenimax.com/external.php?locale=en-us&url=http://www.theundertaking.altervista.org
also, on a personal note, I used to be ONE OF HAM, but I can't seem to access that account anymore so I made this one.
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R.I.P
 
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Post » Sat Nov 28, 2015 6:49 am

7 or 8 months before any modding tools will be available, and before we are even 100% certain of the model format (I assume this would need new art assets) might be a teensy bit early for announcing a modding project :D.

Still, good luck, it sounds like an interesting and challenging project :)

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lilmissparty
 
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Post » Sat Nov 28, 2015 3:51 am

We are currently just working on writing, level design, concept art and whatever else we can right now. It is very early to announce a mod, but were not in any hurry. My main goal in starting this early was to get a head start if you will.

Some CAD work will and has already been done, but for what we can actually predict. We aren't even going to touch most of it until the G.E.C.K. comes out.

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Euan
 
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Post » Fri Nov 27, 2015 8:38 pm

Well, I hope something comes of it; talking about making a huge mod is the easiest part. Can't wait to see what you guys deliver.

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vicki kitterman
 
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Post » Sat Nov 28, 2015 1:28 am

A little quick on the draw there, skippy.

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Rachel Hall
 
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Post » Fri Nov 27, 2015 6:48 pm

I admire your team's ambition and hope it works out! Sounds like a neat mod

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Karen anwyn Green
 
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Post » Fri Nov 27, 2015 8:21 pm

somebody read seveneves there, huh...? :-)

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Brandon Bernardi
 
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Post » Sat Nov 28, 2015 4:08 am

Apparently you guys who are saying it's to quick to start have never heard of Tamriel Rebuilt. Tamriel Rebuilt is a Morrowind mod project designed to make mainland Morrowind (Originally was suppose to be all of Tamriel) and was started well before Morrowind was released.

I say starting a project so soon isn't a bad idea, just gotta work on it and not let it die out.
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Angus Poole
 
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Post » Sat Nov 28, 2015 4:30 am

Ya I think it's a good idea to start now. You can get all the designs and characters done. Plus it gives it time to evolve and get better. Sounds awesome. I'm all in!
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Emily Graham
 
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Post » Sat Nov 28, 2015 2:08 am

Im sure some of you here player MZC.....well i love going to space in Fallout. Nothing like looking out the pothole and watching earth get smaller to remind you that your plasma rifle is your BF. Im all for this and i agree, get a start now and be ahead of the game so to speak haha.
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Tyrel
 
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Post » Sat Nov 28, 2015 4:22 am

Actual there will be moders going into the guts of the game the second they get there hands on the game.

some of the larger mod developers are already looking at the Boston maps and trying to guestimate where they can put there own creation, the Script makers will be looking at what the game currently allowes you to do and what they need to bring over, and people will be trying to bring over there existing mods (companions and otherwise) to see what they need to do to make them work, and some quest makers are already penceling in posible quests given the history of Boston.

Also, I think some have hinted at trying to mod in games for the ingame pip boy.

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Jah Allen
 
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Post » Sat Nov 28, 2015 6:42 am

I dig verbal abuse on the internet. Keep it coming, skippy.

To everyone else, I'll be posting status updates on our website, Dark Creations, The Nexus and possibly here too. So keep an eye out wastelanders, were going to make this pig sing!

by pig i mean mod and by sing, well... I'm not too sure. The metaphor played out much better in my head

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sharon
 
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Post » Sat Nov 28, 2015 12:32 am

It would be cool to see some sci fi movie references. Maybe a person on the ship named CPL. Hicks. Idk, but I think im going to try to play with the G.E.C.K. this time around. I have never done any modding but I think there will be a lot of people that start with this version of the G.E.C.K. Anyway thanks for bringing the stars to the wasteland!
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Benji
 
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Post » Sat Nov 28, 2015 3:25 am

If you need writers still I may be interested when I get back from vacation.

Currently working on some of my own project ideas but I'd be glad to join in the near future.
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Miranda Taylor
 
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Post » Sat Nov 28, 2015 4:24 am

i've been trying to pretend this won't be an issue, but i'm kinda worried about the file format. I would assume its still nif / gamebryo, but you never know.

I hope Niftools team gets some help, once the mod tools come out, we will see a huge influx of interested people. We need a 3ds max exporter, hopefully with animations, collision and particles.

if we could get particles imported into the game, the possibilities would be endless.

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mike
 
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Post » Sat Nov 28, 2015 4:42 am

I'm rather partial to the Vault-Tec style of experimentation that was framed in the brief show Ascension.

Ascension seems to parallel Fallout with the 1950s-60s styling, where a group of folks board a secret government project generational space ship to ensure the survival of humanity.

Unknown to the crew and inhabitants of the Ascension program space ship, though they've been aboard the ship since its "launch" in 1963 (over 50 years), they actually never left the ground, and it's all an illusion, an experiment where they're watched from the outside, entirely unaware that they are not actually on a real spaceship.

Similar, I think, could be done in Fallout in building a spaceship vault inside a Vault-Tec vault.

There's 2 factions right there; the watchers, and the watched, and the watchers could have sub factions in favor of revealing the masquerade, and keeping the project running.

It's a concept I rather enjoy due the various levels of deception that can be employed into such a story.

:)

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oliver klosoff
 
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Post » Sat Nov 28, 2015 2:11 am

They did the same kind of thing in the movie Pandorum. Ship was ment to colonize another planet but crashed in said planets ocean and the crew always thought they were in space still. Neat concept, and great idea haha.
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Sammie LM
 
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Post » Fri Nov 27, 2015 10:29 pm

Casey, at the moment our writing team is pretty full, until we get the station fully realized, and then we will be looking for more people. I've seen projects die from too much attention as well as too little so I'm really trying to find the right balance this time around. So if you want to help, sign up and you can start helping eventually if youve got a knack for it.

ix09, good idea, but not what we have planned. The project is already beyond the point of making changes like that. Plus I feel fallout 4 will touch on the crazy vault experiments in that at the beginning of the game we go in before the war and get to experience them firsthand (most likely).

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Brιonα Renae
 
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Post » Sat Nov 28, 2015 12:47 am

If only they had used the same rules the accession had sued they would not have had such problems.

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Brιonα Renae
 
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