So if in Brink your enemy isn't near an objective you just let him go? No you kill him before he gets anywhere near the objective. Being a slayer can ensure less resistance or defenders at the actual objective. Weed out the stragglers in the back of the pack. And yes i'm serious. There are team deathmatch elements in the game. I dont care if the enemy is near an objective your main goal is still to kill them.
Lets take the robot escorting as an example: the defending team has to stop it: they can keep the enemy team away from it by killin them or they can try to damage the robot so that it can'tnmove.
Another example: when Wedgewood plants the HE charge on that door, a defending engineer will get the mission to defuse that explosive charge. He has to attack that position.
So for each class ability there is another way to counter it, in all situation or just most?