There is a Vault Tech calendar on the side of the fridge that says October 2077 in the E3 Footage.
There is a Vault Tech calendar on the side of the fridge that says October 2077 in the E3 Footage.
Is it not possible that we'll get some kind of narrated slideshow prior to the character creation, to set the scene? This could easily start in 2075, and recount the events leading up to the great war, to set the tone and familiarise new players with the Fallout universe.
No, this is something different. Howard even explains how the combat is less stat driven.
That "behind the scenes stat-crunching" is what BGS is pretty much known for. In Fallout 3 you could be very clumsy at sneaking and rarely get caught because of the stats. You could take on guys with machine guns unarmed because high stats and certain perks made you a one-hit bullet sponge. Now you will actually need real player skill to play a melee-only character.
In Fallout 3 there is no "compensating" for low stats. If you had low stats with a weapon mid-way through the game that weapon type was pretty much useless.
I personally love the direction that BGS is going in with the game, because I trust them as a developer.
Well its entirely possible you get into the vault after taking a nuke to the face, your let out of the hospital in the vault and then brought to your "Quarters" and then you fall asleep on a bed with y our spouse and dream your way through the rest of Character creation dreaming about what happened . . .. when you got out of the military back in 2075 then were hired by whatever. . .. and once that part is over you wake up. . .. IN YOUR CRYOPOD in the wreckage of Vault 111.
A pre-war part of game spanning two years would totally be fine to me, you'd really get a sense of the world that was lost that's for sure.
If it jumps forward in time AC style, yeah that would be pretty cool.
I say entering the Vault will probably assign some things too as well.
Some juicy information
Along with my own theories.
http://steamcommunity.com/app/377160/discussions/0/530646080840498888/
Hopefully with the voice over for it done by Ron Perlman
I don't think they've properly thought through how the effect on player made mods is going to be with the voiced main characters. Basically any extra quests added in will have either a silent protagonist, or a protagonist with a completely different voice - "Oh uh don't mind me I've just got a cold so my voice sounds all weird". Going to be even more jarring that what non-voice acted mods in the older games were like.
But surely this would affect any game with voice acting. I think that the majority of mods for Fallout 4 will be non quest-related, although I do see your point that this may stand out as being a little odd for any that include new dialogue.
which would be a darn shame if it really burned down to this.
much too many houses and guns as is, far too few quest mods. i still haven't completely given up hope they'd have considered and done SOMETHING about this anyhow
All this means is that Robco published this version (version 7) of the Pip-OS in 2075.
My copy of Microsoft Word is © 2010 - that doesn't mean it is 2010 now.
I read the article and didn't seen anything new, with the possible exception of the date being 2075? There was just the same old trailer and the same BE3 showcase.
In the E3 presentation we were told, "a beautiful saturday morning, with the threat of nuclear war", or something like that. October 23rd was on a saturday, no?
I mean, it would be kinda funny if we started a week before the bombs fell and had a Kingdom Hearts 2 length prologue.
How the heck did "Copyright RobCo 2075" get misinterpreted as the start date? Wuh... buh... guh...
People are jumping at anything to wharrgarbl at this game.