So I was watching Gopher's Fo4 Trailer Review on Youtube and I noticed two awesome things.
1. Blew off a ghoul's arm and he (ghoul) kept shooting.
2. Player destroyed part of a building with a grenade.
So I was watching Gopher's Fo4 Trailer Review on Youtube and I noticed two awesome things.
1. Blew off a ghoul's arm and he (ghoul) kept shooting.
2. Player destroyed part of a building with a grenade.
Considering I can break down any part of a building during resource scavenging, it's not a far leap in logic for me to believe we can put holes in buildings. Well, maybe some buildings. It's one of those things we have to wait and see how it pans out.
Like, I can see certain "Hot" zones that may have destructible environments, but major settlements getting the Plot Immunity license from the divine.
There is more destructible environments than the part of the video where we saw the Player Character (PC) destroy a part of a building with a grenade.
If you watch the video Todd Howard showed off at Microsoft's E3 2015 conference you can see when the Player Character (PC) goes into a town with Power Armor on and fires his mini gun into a house and the wooden columns or posts get shredded and the walls get bullet holes in them where you can actually see through them. The bullet holes are not decals.
I kinda like the idea. Like maybe punching through a wall to a Raider hideout in your Power Armor like a coked up Koolaid Man, shouting "OH YEAH!" while hosing down the stunned raiders with a mini-gun.
Or my new favorite line to shout from an anime called "Panty Stocking with Garterbelt"--- "REPENT MOTHERF---ERS!"
Yeah.
Both very cool.
Likely only select building sections are destructible, but a huge step up for Fallout.
Though I can see many raising a stink over it, that they should be free to level the entire of the wasteland or it's a wasted feature. I would say nay-nay. Restricting destrutive environments to certain zones and locations opens up a whole new frontier of approaching hostile situations. Not just in outright explosive combat, but in stealth, breaking through gates, or vents, or crafting removing window panels.
I may just be dreaming here, but at the same time, it makes me all the more excited if this is a thing.
Agreed.
I think you will be able to put bullet holes in all sorts of stuff, but a lot of areas are immune.
There are areas that you can build settlements at.
Likely the surrounding buildings can all be totally salvaged and torn down.
And these buildings and the ones you build there would likely be destructible.
But outside of those areas, I doubt you can tear down entire buildings.
For one thing, the salvage from the torn down buildings goes in to a building bench where it is used to build the new settlement.
You might also be able to send the building supplies from one site to another using caravans but hauling building supplies from down town Boston to your building site would be difficult at best.
Also the larger commercial and municipals buildings like a sky scrappers, stadiums, museums, or courthouses are likely steel girder construction and or reinforced concrete.
After you gut them, there is not much to salvage short of using demolitions and heavy construction equipment.
A good way too look at some of the destruction and bullet physics would be to play some of the IDtech games like the new Wolfenstein. Not only the shooting aspect, I have a feeling they also took some pages out of their books when it comes to environmental destruction.
Like that Laser that cuts through weak cover.
Want something like these.
https://youtu.be/l0q5Hjv5XDk?t=91
Snow drop engine actually put bullet holes in billboards,wish it was implemented on FO4.
https://youtu.be/OG3zlCiRD1I?t=423
It would be really cool if only you could raider forts and faction posts on fire, burn them down and kill a lot of enemies at once.
Really more excited to blow off someone's arm and have them keep coming. I wonder if PC can lose limbs (maybe in hardcoe mode) which would require implants and prosthesis.