Or he is programmed to think he is a Britt...
Him wishing us rebs a happy 4'rth a dead give away of circuit erosion.
Or he is programmed to think he is a Britt...
Him wishing us rebs a happy 4'rth a dead give away of circuit erosion.
The speech for those who haven't seen it, shown http://kotaku.com/leaked-documents-reveal-that-fallout-4-is-real-set-in-1481322956 on Kotaku's website, also below:
gkk7z can fail the GOAT.
but as a theorizer, he is the GOAT.
Ya wow, methinks he may have been blacklisted and fast tracked to a vault talking like that.
I don't think so. Nora does say, "you're going to kill at the Veterans' Hall tonight", which sounds more like you're going to be telling jokes than saying anything controversial.
She actually says "you're gonna knock em dead at the Veteran's Hall tonight hun", which would suggest that he is giving an emotionally impactful speech, such as the one shown above.
EDIT: the husband obviously held a position of some authority if he had been selected to deliver a keynote speech.
What's interesting here is your mention of the Veteran's meeting. In the footage where we see our protagonist and family making their way to the vault, we see at https://youtu.be/D5esyZPt5Jo?t=9m11s, a blue house in front of us, an APC to our left blocking the road, and an opening in the barricades to the right with a soldier gesturing us through. The scene then jumps to the bridge leading up to the vault gates.
The reason for this 'cut' is that if we were to follow the camera round through the barricades, we would have seen vault 111 right in the middle of the shot at the top of the frame. This can be confirmed by studying the footage in a bit more detail. At http://youtu.be/D5esyZPt5Jo?t=10m1s from above the vault, we can see the blue house in the lower centre of the screen with an unusual 'rock formation' between it and the vault itself. A few seconds later we see an 'observation pod' as the camera pans to the left. At http://youtu.be/D5esyZPt5Jo?t=10m40s we see the blue house again as we approach sanctuary hills. Notice the same rock formation that we saw earlier, this time to the right of the house. And finally at https://youtu.be/D5esyZPt5Jo?t=24m34s, we see the very same blue house, and in the background above a ridge, we see the observation pod mentioned earlier, as well as part of the 'outer rim' of the lift-access area above the vault.
Why have I pointed this out? Because the incredibly close proximity between the vault and the house would strongly suggest that Sanctuary Hills was built by Vault-Tec as part of the requirements for vault 111. And the only reason this would make sense is if all of the residents of Sanctuary Hills were veterans who had recently been located here. Which means that the vault experiment, for whatever reason, required those skilled in combat and survival. And the icing on the cake is that one of the families has a six-week old baby, who would be the perfect candidate to confirm that the cryo tech in the vault is capable of halting the ageing process for the duration of the experiment.
Where this all went 'wrong' however, is in the fact that when the remaining survivors entered the vault, the scientist we see in the footage was killed due to repressurization of the vault door area, and so the experiment never actually took place. Instead, a choice was made to enter the pods, as the only alternative would be that, within a very short space of time (most likely with a countdown), they would have all been crushed to death by around 24 atm of pressure. And so, as frightening as the prospect was, they actually had very little choice. Over many years, a number of the pods eventually fail, and so we are left with two functioning pods. One containing our protagonist, and the other containing their spouse and child.
Not that I'm discrediting the possibility of the town being what you assert it is, but Springvale, the town right next to Vault 101, didn't have any association as having exclusive access to the vault. Only one family is known to have reserved a spot in Vault 101, but there was another family that did not receive a spot. To my understanding, I don't believe any towns were designated for this kind of privilege.
As for the "crushed to death by 24 atm of pressure," where did you get that notion from?
I have a feeling that the experimental purpose of Vault 111 is not to test cryo tech.
In science fiction, a common use of stasis technology is to keep an incurably sick or injured person alive until such time as science can find a cure. Having the family caught outside when the nuke goes off seems to me a darn good way to harm one or more of them. I think the resulting injuries might easily warrant placing someone into cryostasis.
My hunch is that the protagonist is put into cryostasis for his injuries and that Shaun is not.
Shaun and the spouse may not make it into the vault. The Vault-Tec agent takes down the protagonist's information and assures him that "Of course, of course" the vault has room for his entire family. First, I don't trust salesmen, and that Vault-Tec guy strikes me as a salesman (yeah, I'm prejudiced; sue me). Second, the vault gatekeepers probably have the identifying data for the protagonist, but they may not have the data for his family. They may be expecting the protagonist to vouch for his spouse and child in person, but what if he is incapacitated?
If both Shaun and one of his parents are trapped outside, that can serve as the catalyst for strong feelings of abandonment and betrayal.
Two very good questions, first let's look at the connection between Sanctuary Hills and Vault 111.
Watching the footage again, just before we leave the protagonist's house at https://youtu.be/D5esyZPt5Jo?t=9m2s, a square marker appears to the right of the compass with the number 36 above it. This marker seems to indicate the distance and direction to our current objective, which in this case will be the vault. Just as we leave the house (facing directly South-East), where we see the blue Vault-Tec van, this number has already decreased to 33. This suggests that it is actually showing a distance in metres, although it is possible that the devs could have used an alternative unit of measurement, such as yards.
At https://youtu.be/D5esyZPt5Jo?t=9m11s we see the marker change from 15 to 14, and then it quickly changes again to 53. The sudden increase in number would seem to indicate a new distance along a specified path, as opposed to line of sight. This would tie in with the 'meandering path' taken round and up to the vault itself, especially as the very next marker on the nearby bridge is at 51 and then 50 with an upwards arrow, indicating that our objective is slightly above our current position. Going back to the shot with the blue house (marker at 15), we can see that that this point is roughly halfway between the player's house and the top of the vault.
The reason why this is so important is due to the whole 'secluded nature' of Sanctuary Hills, and the fact that, if viewed from above, the residential area and the vault would be seen to occupy the very same plot of land. Even the stream running between the rear of the player house and the 'hill' on which the vault is constructed does not exist in the real-world park (the park is shown https://www.google.co.uk/maps/place/Minute+Man+National+Historical+Park+-+North+Bridge/@42.471166,-71.35372,1199m/data=http://forums.bethsoft.com/topic/1527024-jack-and-nora/!3m1!1e3!4m2!3m1!1s0x89e39be8e710f8a5:0x70924b001f6c7b2f, although the exact position of the vault is not yet clear), and so this would also appear to be a part of the overall design. Compared to the distance from Springvale to Vault 101, we can see that Sanctuary Hills and Vault 111 are much closer together, and would certainly seem to have been built together.
During the tutorial, when he speaks to the salesman, our protagonist seems a little 'unfamiliar' with Vault-Tec as well as the vault itself. This tells us that the family has in fact recently moved in. If the vault had been built whilst they were living there, they would most certainly know something of the site, even if they didn't know what it was for. Also, the 'Mr Handy' box seen in the trailer could mean that Codsworth (also new) actually came with the house. Note that our protagonist at least seems to have heard of Vault-Tec, most likely having seen the name on documentation related to the move. Also, the salesman says, "In fact, you're already cleared for entrance. It's just a matter of verifying some information". This would suggest that the family were preselected for entry into the vault, which further supports the idea that the site was purpose built for potential vault inhabitants. And one very significant factor that we know of is the fact that our guy is a veteran.
Just a quick note regarding your other question, to do with the 24 atm of pressure. If the vault is in fact highly pressurised as per http://www.gamesas.com/topic/1523172-is-vault-111-built-like-a-submarine thread, then it would make sense if the highest pressure area (the main area in the lowest part of the vault) had some kind of real-world comparison. 24 atm (or 24 bar, roughly 347 psi) is actually equivalent to the pressure outside of a submarine at 800 feet below sea level, which is the highest recorded 'official' depth of a military sub before we enter classified territory. This level would also work well with the stages of the vault as suggested in the linked thread, in order to maintain each area at an incremental pressure level. You would essentially have: surface level at 1 atm, lift-shaft at 3 atm, vault door area at 6 atm, access level at 12 atm and finally the main vault area at 24 atm. These increments would ensure that the overall integrity of the vault would be maintained without any area being compromised due to extreme changes in relative pressure.
EDIT: regarding http://www.google.co.uk/maps/place/Minute+Man+National+Historical+Park+-+North+Bridge/@42.471166,-71.35372,1199m/data=http://forums.bethsoft.com/topic/1527024-jack-and-nora/!3m1!1e3!4m2!3m1!1s0x89e39be8e710f8a5:0x70924b001f6c7b2f to real-world park as location of Sanctuary Hills and Vault 111. The bridge we see in gameplay, with the Minute Man Monument on the other side, is most likely the one seen just East of the map marker in the link crossing from Monument Street, and the Monument itself would have been moved to the South side of the Concord River next to this bridge.
Seems unlikely on a number of levels, if your son is not put into cyrostasis then your really limited to him appearing as a ghoul (or an android with his memories) if he plays any part in the story and its a lot of trouble to go to to creat a NPC that is a mix of the spouses if he is never go to appear in a form that you can tell he's related to the Protagonist.
There is also no reason to think that Vault Tech doesn't have the other spouse on file, since you obviously applied as a family.
Looking at the info I posted above about the Vault-Tec guy, I don't even think our family even applied. I think they were preselected.
The more I watch him acting all shady in the video, the more I'm convinced this is the case.
Considering how oblivious our character was to Vault-tec, it's a possibility.
Quite possibly (even probably), we do not know how people were actually selected by Vault Tec, they were obviously able to select from many applications for a very limited number of places in the Vaults.
Ah, I forgot about the kid looking like the parents. You do become separated from your child and spouse, however, and being caught outside when the bomb explodes creates a good opportunity to make that happen.
When the protagonist asks the Vault-Tec agent, "But there's room for my entire family, right," the agent replies, "Of course. Of course!" The way he says it arouses my suspicion. That the protagonist even asks that particular question leads me to think that the answer could be important later. The protagonist does become separated from his family, and with Vault-Tec involved, the separation could even be deliberate.
When I first found out about the protagonist entering the vault and emerging alone 200 years later, I thought of https://en.wikipedia.org/wiki/Rip_Van_Winkle. I finally got around to refreshing my memory on that story and it seems to me that our story may be loosely derived from that one.
In the story of Rip Van Winkle, Rip falls asleep before the Revolutionary War and awakens 20 years later to find his world has changed. His dog is gone, his wife is deceased, and his children have grown up. People he used to know have gone away or died in the war. The Wikipedia article describes Rip Van Winkle's son as a never-do-well, which fits with the OP's prediction that the protagonist's son is the antagonist.
I was considering a while ago this possibility. Perhaps military individuals were stored cryogenically so that their abilities could be put to use later...?
Given the theme of this thread that's actually quite an awesome find. It fits the premise of the game perfectly!
EDIT: I have added the above details in the OP and have credited you as being the source of this info.
As for the Vault-Tec salesman, his 'shady reassurance' is probably to do with the reason the family will be going into the vault. Even if he doesn't know about the vault experiment, I'm sure he would be all too aware that his company's practices are less than ethical.
The big stumbling block is the 200 years, if the son doesn't enter the Vault and is not put into Cryostasis than you have problems as to how the son can be the antagonist.......as a ghoul, possible but that would negate any need to make the son resemble the parents since you know ghoul face ....as an android with the son's memories, also a possibility and that could tie into the android railroad storyline.
I don't think the protagonists questions about what "vault-tech is" or about what a mr. handy is have much significance- I see that as a way for people who are not familiar with the fallout universe to gain information. I really don't think the game designers are going to put such deep meaning into a tutorial.
Same goes for the salesman- I think he is merely there to inform the player of what the vault is and to get the story in motion. I think those that see him as being somehow "shady" are reading far more into his lines and delivery than is reasonable.
The story that Dinrauko mentioned in an earlier post actually includes a number of very interesting characters.
Firstly we have Rip Van Winkle himself, as well as his wife and son. All three family members, as Dinrauko suggested, would seem to tie very closely with the respective family members seen in the trailer and the showcase. Next we have wolf, Rip's faithful dog, who does not recognize him when he wakes up. Also very closely linked to the events we see in the footage.
We then have Jonathan Doolittle, the owner of the Union Hotel, formerly the village inn. This could actually be connected with Preston Garvey and his Minutemen, who are holed up in the Museum of Freedom in Concord, as seen in the Microsoft Showcase.
And finally, we have the ghost of Henry Hudson (shown https://en.wikipedia.org/wiki/Henry_Hudson), an English explorer and navigator, as well as the ghost's of his crew. Hudson was actually left to drift the open sea after several of his crew members committed mutiny.
Even though we do not have many ghosts in the Fallout universe, at least not in the conventional sense (see http://fallout.wikia.com/wiki/Ghost link), what we do have, and in fairly large numbers, are ghouls. And so to tie in with your comments above, it's possible that Hudson and his crew members could have been the inspiration behind our mysterious ghoul redcoat/pirate as seen in the concept art, and mentioned earlier in this thread. And this possible connection is made even more apparent when we consider that the story of Rip Van Winkle is set set both before and after the American Revolutionary War.
EDIT: added https://en.wikipedia.org/wiki/Naval_operations_in_the_American_Revolutionary_War link regarding Naval Operations during the Revolutionary War.
It's a lucky find.
I didn't think of that angle to the salesman. That too might explain his seeming shadiness.
If you haven't already seen it, you may want to look at my previous post above, which sheds even more possible light on your suggested connection with the story.
That sounds possible and the connections make sense. Hope Emil doesn't drop the ball with the story though, that's the one thing along with Voiced Protagonist that has me concerned about Fallout 4. I'm still getting the game regardless but Emil can be hit and miss, hope I'm wrong and Fallout 4 is amazing, time will tell.