Outpost Creation

Post » Sat Nov 28, 2015 8:34 am

One of the best mods for Fallout 3 and New Vegas was the Underground Hideout. With that said one of it's best features was how user friendly and convention it was to the player. Allowing you to grow plants, stock shelves with one button click, separate all materials and ammo, ect. The armor dummys. In Fallout 4 will we have those features from the mod out of the gate? Because for me nothing was as satisfying as going to your bunker and seeing all your ammo organized on your shelves, weapons on the wall, food stocked in the kitchen. If a modder did it for the last games and being one of the most popular mods for both games, it stands that Bethesda could do it right from the start seeing as they have a good chuck dedicated to player creations.

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Kill Bill
 
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Post » Fri Nov 27, 2015 6:12 pm

I mean Bethesda has had those concepts in the elder scrolls series with decorating your own house and giving you all the things you want to customize it for your personal tastes. And they have even done that to some extent with fallout 3. So if I had to guess, naturally I would say with each game they are improving and adding features that players want. Now that making settlements is becoming a thing (and probably being influenced from skyrims house construction add on) I would guess that they are going to be giving you more of what you're looking for. And even if they come close, it will be that much easier for modders to fill in the rest.

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Nick Jase Mason
 
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Post » Sat Nov 28, 2015 6:30 am

The trouble is game companies have their own ideas of what they think the game should be, and many times it has nothing to do with the people who play the game. You can have 10 company guys with an idea to do this, while 10,000 players have an idea to do this, and the 10 company guys will go "we will do it our way". Always works like that.

You notice in the E3 extended tour of fallout 4 they say alot "we had fun with this, or we had fun with that" not, this is what we think the players would like. Of course we probably will play a lot with the base building, weapon building, etc, but still thats the general mentality of game makers. They are making the game, its usually what they want in a game, not what YOU want.

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Antony Holdsworth
 
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Post » Fri Nov 27, 2015 8:08 pm

That's creation for ya. A writer writes a story he wants to tell, very rarely the one people want to hear. Game makers make the games they want to make. And when they say they had fun with something, I'm apt to believe them, because you don't hear it often enough. It's a rare enough occurrence for someone to say a feature was a lot of fun to mess with, that I usually take their word for it.

And most cases they're right.

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Gemma Woods Illustration
 
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Post » Sat Nov 28, 2015 10:15 am

Oh, those bastards! Making games they want to play! Doing things they find fun!? "How dare they!?" says I! What gives them, in a creative medium no less, to do the things they want, rather than asking for my approval first?

___________________________________________________________________________

Obviously, I'm joking here, but labeling it "trouble" that game designers design games the way they want them to is ridiculous in my opinion. That said, I obviously don't agree with everything Bethesda does in their design, but I don't begrudge them for it the same way you seem to be doing it. I'll challenge the specifics of the game, the voiced protagonist, the weak points in the plot, and so on.

It's fine to see a problem in the design, but to label the problem as the fact that they weren't designing the game specifically for you is another thing entirely.

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Kelsey Hall
 
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Post » Fri Nov 27, 2015 10:02 pm

lets be real if you had the option yiu would build the game the way you want to also if you had the choice. for the 10000 that would like that theres another 20000 that wouldnt no they want do alot of this stuff people have requested and i belive thats why there allowing modders to mod for the xbox one. they prety much said okay heres are good game know make it great. people well enjoy it with our without mods but still. i belive they do listen to a player but they can only do so much.

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Claire Mclaughlin
 
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Post » Fri Nov 27, 2015 9:01 pm

Can't wait to set up my home base!
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Kate Norris
 
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Post » Sat Nov 28, 2015 8:39 am

Man some of you all hypocrites. If you guys were making a game, you'd probably hate to see people angry about your decision. I'd of course listen to people and say 'hey that's a great idea' but when they implement it, its probably experimental, and then everyone says it svcks/should be better/shouldn't be in and your just like dang...

My point, its best to know what svcks and fix it but when your trying to make a better game and people are mad at you for leaving stuff out, changing this, when your trying to make everything better, you just want to give those guys the middle finger.

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Manuela Ribeiro Pereira
 
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Post » Fri Nov 27, 2015 10:14 pm

Agreed! I'm thinking the first few will be built as raider traps moreso than functional outposts to help get a leg up in the beginning.

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Rude Gurl
 
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Post » Fri Nov 27, 2015 8:30 pm

I just hope the Raider raids aren't very frequent but when they happen they are fairly intense.
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Kevan Olson
 
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Post » Sat Nov 28, 2015 2:57 am

I hope they start out light, get harder as your town grows, and then become more infrequent once you reach a certain level of development, as they've learned that your town's defenses aren't easily overcome.

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Jack Moves
 
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Post » Fri Nov 27, 2015 9:14 pm


Agreed. Intensity should definitely be appropriate for the strength of of your settlement.
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naome duncan
 
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Post » Sat Nov 28, 2015 4:22 am

I just hope that that base building and defense doesn't eventually boil down to a boring "castle defense/base defense" type thing where its just lemmings of raiders, mutants, etc going through your maze of traps and guns like some other castle defense games do. Now that would turn a very fun game function into more of a task.

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Flesh Tunnel
 
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Post » Sat Nov 28, 2015 6:52 am

See, thats sort of what I'll be aiming to turn my base into, with a nice kill room at the end.

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Tracy Byworth
 
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