Ground Rendering Issue @ Thicket Excavations

Post » Fri Nov 27, 2015 11:29 pm

Is anyone else having a problem rendering bits of ground around or in Thicket Excavations?i have bits of non solid ground and wall in the quarry that cover up lager amounts of the area. The non solid areas can be passed through but make seeing enemies or seeing where the edge of the pathways are a pain and some of the pipes that you need to reach to help sully mathis are covered up as well

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jesse villaneda
 
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