Long reply, sorry...
In my opinion they should keep a lot of the "casual" changes from Oblivion in Skyrim but allow everyone who liked Morrowind more to toggle them off.
-Quest and map markers may stay just allow us to toggle them off
-All cities visible in the beginning , allow us to toggle that off as well
-Fast travel is an interesting one, allow us to toggle it off and instead make use of the Morrowind transportation system and maybe Mark and Recall
Sorry, but not that easy. It has to be made and tested, and may probably have modifiers in many tables to keep things balanced for both modes.
City visibility depends on what you're supposed to know about the world when the game starts. So I disagree on this one actually.
Fast travel is like leveling, it's a nice thought to simplify travel, but it is badly implemented since you can ignore threats and spell durations. I presented an alternative with a box similar to Daggerfall where you set a few travel options, where todays fast travel is one of the options (walking, riding, camping, travel and teleport services, explore or beeline, fight or avoid, usage of inns etc), and EVERY option presents its own pros and cons - it becomes a choice. Sick of being assaulted when you walk your fast travel? Pay up and use services, but they may take longer but at least you'll be safe. A hardcoe toggle here (we don't get fast travel options, but have to do it manually) doesn't change any rules, unlike convenient fast travel and no travel systems at all. A good game developer knows how to blend these things and end up with a solid product that works for all, rather than try to implement switches to please all kinds of crowds with the potential of breaking the game (time limited quests would not appear the same i.e, and be super easy with insta fast travel).
I agree with this. Also, I guess people just forgot fast travel to anywhere from anywhere was in Daggerfall. (and thank god because you need it) I've never had a problem with it :shrug: As long as they give me a reason to explore I'll ride my horse (and hopefully carriage in Skyrim please) around and be amazed.
Aaand. I don't think any of us have overlooked Oblivion being a launch title. it may get a lot of crap from a lot of the forum users around here but I personally love it, and have spent countless hours playing both Oblivion and Morrowind. (I'm newish to Daggerfall)
No I don't think anyone forgot. Daggerfall is humongous - try playing without fast travel there and let us know when you reach your first town ;) Try Daggerfall -> Wayrest, now that's a trip
But notice how fast travel works - fast or slow, boat or by foot, use inns or not (not sure).
Yeah, as a launch title it rocked especially for the console. I still enjoy it today, on the PC. But some of the interface designs didn't really pan out very well on the PC, not that I was a very big fan of the Morrowind system either. Read a book automatically centers mouse, and you have to move pointer and click. Lockpick minigame have some weird delay until you get to control mouse, very annoying and inefficient. Drop item to ground... Just, yuck...
Pretty much describes OBs style as something to kind of avoid, Well in part anyway, just depends on what you are going for.
OB wasn't that impressive overall in the art design department imo. The art assets themselves is kind of hit and miss. The the art style is a little bland. Though to their credit, there is a very distinct linear improvement in Beths art department. Asset wise F3 is a league beyond OB, while it is hard to judge MW to OB considering the platform difference so I won't judge that, The actual art style did drop off just a little bit in OB. Very slight staleness to it imo. Not crap, just leaning on the mediocre side. SI did something interesting.
They went for the medieval look, and I think they succeeded pretty good (for the time), at least with some basic mods in (high res textures etc). What you call bland because you prefer the alien world, I call excellence because I prefer the earthy look, so it's just a matter of opinion, and I happened to not like MW. Btw, I also never went for SI because of what I had seen, it just wasn't _me_.
I tend not to care too much about the specifics of game mechanics. I don't really have strong feelings about whether or not Oblivion was too easy or too streamlined. A lot of these things are easily adjusted with mods to whatever formula floats your boat.
The quest marker was a necessary evil in a world where every NPC wanders around. It makes the whole thing a lot more videogamey (as all the quests are a neatly arranged convenient succession of simple steps, just follow the arrow!), but I think the game would have been too frustrating without it.
The streamlining of mechanics seems to be a result of wanting to eliminate i.e. number of skills to fit a console screen estate. They've gone from fair (DF) to decent (MW) to poor (OB). So my characters end up generalized instead of specialized. We have athletics and acrobatics instead of running, swimming, climbing, jumping etc. So we need either more skills (maybe so many we can't show them all), or a skill tree system where I focus athletics into running and swimming, but can't be master of both. Maybe a fixed set of skillpoints to distribute ourselves.
Agree with the quest marker, but Sidonzo's solution was so simple and elegant I'm ashamed I never thought of it myself, lol. So that one already exists as an option, which I'll use from now on until I'm truly stuck (unlikely now though, lol).
@orcbait:
Fully agree with everything you say. If people want a shallow game, there are plenty to choose from. But please, let us have one deep game, it's the only one there is...
My point was that some of us want the tools to play the game 'more efficiently'.
I think alienating either play style would be a bad design (and business) decision.
The way I proposed it (by setting options), everything becomes a tradeoff of your own choosing. Manual travel will be the most efficient wrt game time, but not your own time, and requires more work to do. Automatic travel by walking may be dangerous and may stop for the occasional fight along the way, but it will be quite fast in game and your time. Automatic travel by services (depending on which services are available for any given day) can be quite slow in game time, extremely fast in your time, but can be more expensive to use. It makes sense in timed quests that the fast traveler and the manual traveler gets to enjoy exactly the same consequences for taking the wrong actions. I sincerely think this is the only way to go without possibly impaling gameplay (preventing certain things to *be* in the game, such as limited time quests). And there is no alienating anyone - fast travel still exist for those who wants it, but with options that affects the travel time and safety and cost. I've also seen responses like "but I don't want to pay". If OB had fast travel the way it did, it doesn't mean it was the right way to implement it. Then again, there is also the staff limitations to consider...
Realize it or not games have to change. If they stayed the same and it was just daggerfall but with pretty graphics I would have dropped Elder Scrolls years ago. If you want the game to stay the same as daggerfall and morrowind then go play those games. They still run go have fun.
If games never change and only appealed to hardcoe the gaming industry would go broke.
Why can't we have a single game that has depth AND looks modern? There are plenty of streamlined games out there for the rest of you to choose from. As I already stated, MW was not my cup of tea with its alien look. But you are right, there is this one nasty issue called economics... Which is kinda sad if you ask me.
And not the fast travel thing again. Are people still complaining about the presence of an OPTIONAL feature??? If you don't want to fast travel, then don't fast travel. Its that simple. Is it tempting for you to use it or something? Please don't take your lack of discipline out on those of us who actually don't enjoy walking the same damn route 100 times over.
But I (and I assume everyone else) DO want to have and/or use fast travel. Except in a way that actually makes sense - read above. Want to travel fastest method possible? Fast travel with horse but can be dangerous. Want to fast travel safer? You can, at the cost of taking longer game time and money. And we can have Mark/Recall which in OB is completely redundant (no, there is no spell cost, really).