[RELZ] New Veloth's Judgement

Post » Tue Jun 01, 2010 2:26 am

So here is the new Veloth's Judgement mod i've been working on. Hope you like it!

Download and screens: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8019

Download and screens: http://www.tesnexus.com/downloads/file.php?id=28063

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The Elder Scrolls III
Morrowind Mod:
New Veloth's Judgement v2.0
by: Kalamestari_69 & nONatee
REQUIRES: TRIBUNAL

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1. Installation
2. About this mod
3. Playing the plug-in
4. Incompatibilities
5. Other info

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1. Installation

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There are two versions of this mod. There are A and B versions. The only difference between them is that the other B is held like a staff or a spear. Choose only one of them.

Extract all the files inside Data Files folder to Morrowind\Data files directory
and from your Morrowind launcher, select New Veloth's Judgement.esp.


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2. What this mod does?

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This mod will replace Veloth's Judgement hammer with new high quality meshes and textures with environment and bump map effects. Stats of the hammer are not changed at all.

This mod is combatible with The Morrowind Patch Project and Morrowind Code Patch.

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3.Playing the plug-in

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Just check the mod in your Morrowind launcher and your Veloth's Judgement is replaced with new high quality textures and meshes.

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4. Incompatibilities

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All the other Veloth's Judgement replacers.

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5. Save Games

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It shouldnt mess up with your savegames.But as always, backup your original savegames.

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6. Other info

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version 1.0 Initial Release

version 1.5 Added var.2 with new high res textures made by nONatee

version 2.0 Updated Normal maps and icon for variation 2

You can contact me in:
TesNexus/Nexus Forums
Planet Elder Scrolls
Bethesda Forums

Thanks to:

nONatee for new high res textures in var.2
People from Bethesda Forums for help
Bethesda for this wonderfull game.

You may not upload this mod anywhere else, but if you plan to use any part of this mod ( including meshes, textures and icons )
in your own mods, you have to ask permission from me.

Kalamestari_69

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Lisha Boo
 
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Joined: Fri Aug 18, 2006 2:56 pm

Post » Tue Jun 01, 2010 4:18 am

Now this mod can be downloaded on Planet Elder Scrolls. See the first post for download link and screens.
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Allison Sizemore
 
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Post » Tue Jun 01, 2010 12:33 am

Excellent, thanks for the release Kalamestari_69 :thumbsup:
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Nikki Lawrence
 
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Post » Mon May 31, 2010 4:44 pm

@ first: thank you Kalamestari_69 for making this nice mod.
Anything adding unique stuff and increasing overall variety adds to the immersion of this great game, making it even better and therefore is highly appreciated. :goodjob:

But (there's always a 'but') as much as i liked the mesh i wasn't not absolutely fond of the textures and decided to create my own retexture adding a bit more detail and making this arctifact look more like the ancient and sacred relic I imagined it to be. Kalamestari allowed me to post some promotional shots in his release thread so here's what i've got so far:

http://img88.imageshack.us/img88/7638/88995576.jpg
http://img697.imageshack.us/img697/2049/73209031.jpg
http://img697.imageshack.us/img697/2792/58479864.jpg
http://img697.imageshack.us/img697/8684/screenshot5ht.jpg
http://img222.imageshack.us/img222/4448/31279885.jpg

I didn't touch Kalamestari's mesh at all (except some minor UV changes) but redesigned the whole look of the artifact to give an aged but valuable style but simultaneously maintaining the archaic nature of this type of weapon. To be honest i didn't care much about tamrielic lore while doing this retexture so there might be some lore issues regarding the materials used and ornamental patterns which do not resemble ancient chimer art style correctly. :whistle:

Kalamestari agreed to include my textures in the next release version of his mod (which isn't in pipeline yet) so any comments are still welcome to help improve this mod further or receive feedback of any kind.

regards nONatee..
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Stephanie Nieves
 
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Joined: Mon Apr 02, 2007 10:52 pm

Post » Tue Jun 01, 2010 7:24 am

http://img88.imageshack.us/img88/7638/88995576.jpg

Looks pretty sharp... eh... Blunt.
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Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Mon May 31, 2010 8:07 pm

http://img88.imageshack.us/img88/7638/88995576.jpg



That'd leave a mark.

Nice work Kalamestari_69 and nONatee.
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Hope Greenhaw
 
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Joined: Fri Aug 17, 2007 8:44 pm

Post » Tue Jun 01, 2010 2:07 am

Nice mesh work and good texturing. Excellent teamwork here guys!
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Rinceoir
 
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Joined: Thu Jun 29, 2006 1:54 am

Post » Mon May 31, 2010 5:38 pm

I've updated this mod. See the first post for more info and download links.
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Kelsey Anna Farley
 
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Joined: Fri Jun 30, 2006 10:33 pm

Post » Mon May 31, 2010 9:13 pm

Fixed nONatee's name in the release thread as well as in the description texts on PES and TESNexus.
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FirDaus LOVe farhana
 
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Post » Mon May 31, 2010 9:47 pm

Fixed nONatee's name in the release thread as well as in the description texts on PES and TESNexus.
Thanks mate. :foodndrink:

To give this thread a (deserved) little bump and to contribute something more, i'll post some more ingame posing shots to show off the weapon (those shots can also be found in the current screenshot thread).

http://img697.imageshack.us/img697/1125/mgescreenshot058.jpg
http://img697.imageshack.us/img697/1200/mgescreenshot061.jpg
http://img692.imageshack.us/img692/732/mgescreenshot093.jpg
http://img222.imageshack.us/img222/1668/mgescreenshot094.jpg
http://img222.imageshack.us/img222/1373/mgescreenshot121q.jpg

[click images to enlarge]
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Theodore Walling
 
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Joined: Sat Jun 02, 2007 12:48 pm

Post » Tue Jun 01, 2010 5:14 am

Mod updated. See first post for more info.

Kalamestari_69
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Rachel Briere
 
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Joined: Thu Dec 28, 2006 9:09 am

Post » Tue Jun 01, 2010 4:25 am

Awesome update, thank you Kalamestari_69 :thumbsup:
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k a t e
 
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