Different actions for corpse inventory now?

Post » Sat Nov 28, 2015 10:31 am

I'm guessing "Take" is just like the "Take All" option in the loot menu, and "Transfer" actually opens up the menu so you can pick and choose what you want to give or take. It makes sense, since they're going for a less obtrusive interface.

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Michael Russ
 
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Post » Sat Nov 28, 2015 8:10 am

"Take" meaning "Take All" was what I assumed at first, but I think allowing you to navigate the onscreen list would make the system even less obtrusive. For PC, they could take over the function of the scroll wheel when the list is showing, and on console it could be the D-pad or something. Dynamic contextually-assigned controls.

Whether or not that is the case, I think this interface is a good example of streamlining =/= dumbing down.

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Ann Church
 
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Post » Fri Nov 27, 2015 7:33 pm

One possibility, this is a stretch, is that there's a shortcut for taking certain items without entering the inventory menu. We can mark craftables as "Tag for Search", which will highlight that item's components when you find them; and maybe there's a shortcut to just take items with those components when you're looting.

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Prisca Lacour
 
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Post » Sat Nov 28, 2015 9:38 am

Now I want to build a settlement out of ghoul corpses :lol:
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Kitana Lucas
 
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Post » Fri Nov 27, 2015 7:51 pm

Not to mention time wasted when you accidentally bring up the loot menu for something or someone that doesn't hold any inventory. Having your go to option greyed out should help with that.
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J.P loves
 
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Post » Fri Nov 27, 2015 10:19 pm

Tell me about it. As a lefty, I don't play with WASD, but "Take All" and "Exit" are hard-coded to A and E. That means that when I'm looting containers, I can't just hit my "Interact" key again to exit, I have to mouse down to "Exit" and click it. This gets old fast when you're going through a room full of boxes, and I'm a compulsive scavenger, so I have to open every one of them. This new business of scanning contents by just mousing over containers looks like a godsend.

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Dylan Markese
 
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Post » Fri Nov 27, 2015 8:55 pm

Hmmm....

Stinkytown

Smellville

Rotford

Deadwood (too obvious).

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lexy
 
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Post » Fri Nov 27, 2015 10:19 pm

Wonder if "Take" applies to individual items, (thus, greyed out for the ghoul you cant put in your inventory) and "Transfer" is used to deal with containers. Though why both would show up at once is a mystery to me. Wonder if we will be able to put small containers into our inventory?

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Tai Scott
 
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Post » Sat Nov 28, 2015 12:07 am

Maybe "transfer" moves materials to your local crafting storage and "take" puts them in your inventory.

I got the impression from a video that when you salvaged something it would go to some storage area instead of encumbering you, so maybe there is also an option to do that for objects on NPCs who die within a certain distance of your crafting table.

I'm hoping that with all the materials that would be required to develop a town of any size someone at Bethesda noticed that hand delivering everything was not really all that fun.

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Brιonα Renae
 
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Post » Sat Nov 28, 2015 5:14 am

But being able to take stuff and have it magically go into some other inventory, at possibly a good distance from where you are, was a good idea? Hhhhmmmmm.......

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Michelle davies
 
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Post » Sat Nov 28, 2015 12:37 am

Settlements are only going to be possible to build in select areas. It would be my guess that most of the raw materials for structures will already be in the "building zone" to begin with. Then perhaps for more specialized components, like power cores, or turret parts, we have to go to locations that have them. But that is of course just my take.

The idea of having a bottomless, weightless inventory for building items doesn't sit well with me.

I wonder if we will be able to send out settlement NPC's to harvest materials. Like an RTS, or FO Shelter, even.
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Charlotte Buckley
 
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Post » Sat Nov 28, 2015 3:12 am

Yes. Having to make 20 trips to carry 20 sheets of drywall to the building zone is not going to be fun. Why not hand-wave a little and just pretend a Mr. Handy or something comes to get it - or maybe you zap it with a tele-mover gadget.

I'm just guessing though.

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louise fortin
 
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Post » Fri Nov 27, 2015 7:31 pm

I'm okay with a bottomless crafting inventory. There are a lot of in-game ways to explain it without sacrificing much detail.

It's fine if the game works as you explain too.

I can't tell from the videos how it's going to work. I just made some guesses.

I crafted a lot in the last MMO I played and having to carry around a ton of materials is not very fun. I didn't find it fun to carry around materials in the Skyrim house-building DLC either so I hope they've done something to kind of make that less tedious.

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Amber Hubbard
 
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Post » Fri Nov 27, 2015 10:35 pm

Caravan pick-up spots scattered throughout the wasteland. Collect materials from dungeon, drop it off at a nearby spot. Or, use the pip-boy to send a radio signal to your settlement and highlight the items you want (not that they would enter deadly dungeons, unless marked as clear). The thing is, you should collect little by little and build your settlement. It will probably be a slower process. Some tires, some wood, I'm sure you can carry quite a few of those if you're not hoarding anything else. That's part of crafting, though. What do you want to collect? Scraps for your home, or scraps for weapons? Scraps for your armor or scraps for Dogmeat? :sleep2:

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Miss Hayley
 
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Post » Sat Nov 28, 2015 10:14 am

Only thing I got from this topic was the fact that barely anybody knows how to spell corpse and resort to simply calling it a corps.

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MARLON JOHNSON
 
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Post » Sat Nov 28, 2015 9:05 am

You should see every other thread. It drives me nuts.

Corps is still rather fitting for Fallout, though.

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Josh Lozier
 
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