[RELz] Less Generic Bloodmoon v 1.2

Post » Tue Jun 01, 2010 2:32 pm

Less Generic Bloodmoon has been updated to V1.2. It can be found at http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5908 and http://www.tesnexus.com/downloads/file.php?id=23346.

For those who may not know this is a semi Less Generic NPC mod - I am an LGNPC team mod creator/writer (for example, LGNPC PAX Redoran). The LGNPC project aims to replace all the repetitive Morrowind dialogue with more interesting and engaging conversations, giving NPCs some personality, making talking to them interesting and not tedious. The LGNPC website is found http://www.lgnpc.org/.

LG Bloodmoon does this for basically all the NPCs of the Bloodmoon expansion. It is not an "official" LGNPC mod only because the LGNPC team has a backlog of work. (There is hope that LG Bloodmoon can be certified by the LGNPC team and made "official" soon). Don't worry about this mod being not ready though - it was first released in 2007 with no bug reports since then and this latest update was to make sure it was ready for the transition to LGNPC.

Less Generic Tribunal (Tribunal expansion) and Less Generic Nerevarine (Main Quest) will also be updated soon. Their versions have also been out for over a year and can also be already found on TesNexus and Planet Elder Scrolls.
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Kirsty Wood
 
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Post » Tue Jun 01, 2010 2:53 am

Thanks for the update, ostar! :)
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Juan Suarez
 
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Post » Tue Jun 01, 2010 2:17 am

Thanks for the update although I do have a question; I have a mod called less generic morrowind that I dont see included in the list of LG mods in your site, is it yours, perhaps an earlier version?
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Anna Kyselova
 
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Post » Tue Jun 01, 2010 2:15 pm

Good to know, I love these mods. You all do some amazing work!
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Miguel
 
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Post » Tue Jun 01, 2010 3:24 pm

Thanks! Downloading now...
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Laura Tempel
 
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Post » Tue Jun 01, 2010 7:14 am

Great. Thanks for continuing this excellent series. Downloading now. :goodjob:
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Kira! :)))
 
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Post » Tue Jun 01, 2010 4:24 pm

Is it okay to just swap the new version in during an existing game?
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Kara Payne
 
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Post » Tue Jun 01, 2010 11:03 am

Is it okay to just swap the new version in during an existing game?


Yes. The changes that players will actually see are minor, mostly typo fixes or a few new lines of dialogue. Use Wyre Mash or something like that to insert it is my recommendation always, though.

Thanks for the update although I do have a question; I have a mod called less generic morrowind that I dont see included in the list of LG mods in your site, is it yours, perhaps an earlier version?


It's not one of mine/LGNPC. It's possible it's a renamed or older version of LGNPC Seyda Neen, maybe.
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Ash
 
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Post » Tue Jun 01, 2010 5:45 pm

Updated to 1.2, thanks. :goodjob:
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Shelby McDonald
 
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Post » Tue Jun 01, 2010 4:47 am

Coolness, thanks ostar. "More dialogue"?! :ahhh:
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Brittany Abner
 
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