Oh please. It's an RPG, regardless of whether or not you agree with the changes they have implemented.
Oh please. It's an RPG, regardless of whether or not you agree with the changes they have implemented.
Is this the rational side you are talking about mjairam, because to me this look like a useless comment used to incite a negative reaction and not a rational form of discourse. I mean Fallout 4 walks, quacks, and looks like an duck, but you're saying it's a pig? The developers have said it's an RPG and most people agree it's an RPG (though maybe not enough of one), so I don't really see the point in denying it's an RPG (arguing about how much of one is at least reasonable and, maybe, constructive). Dragon Quest is undeniably an RPG, despite no skills, maybe two or three choices in the entire game (of mostly limited importance), being fairly linear, and offering no choice in who you are or what you get at every level. It is turn based though.
The devs have said that it's an RPG, it still focuses on perks, immersion, and exploration from what we've seen, how is it not an RPG.
Or did they turn Fallout into a side scrolling platformer when I wasn't looking.
He isn't the only one guilty of that particular sin to be fair.
Lots of people are saying the devs are lying about their product, for some reason. I guess because Bethesda is the devil.
The CDProjekt devs said that Witcher was isometric. I can see that, but do you agree?
We'll have to wait and see what they [Bethesda] meant by that statement.
Do you agree with https://en.wikipedia.org/wiki/Doom_RPG ~being an RPG?
I'll go ahead and make the shocking assertion that Bethesda aren't lying about their product and it's in fact still an RPG.
Crazy I know.
After watching a review, I would say yes it is an RPG. It seems to very similar in some ways to the old Dragon Quest/Warrior games, crossed with Zelda, and shooter elements.
And I took that to mean that you spoke of FO4; and I agreed ~at first. I apologize. I quickly realized that you had meant DOOM RPG.
For the most part I agree with the article that Motsie linked above.
** The Doom link was an aside, just for the absurdity of the name; it was never once meant to be vetted.
Which is why there's sub-types of RPGs, in my book. The Elder Scrolls games (Daggerfall+) and Fallout games (Fallout 3+) are Action Open World RPGs where their main focus is all about the world and what you do within it, not necessary about the story or your character. Which is why I've always forgiven Bethesda for messing up attributes, every single game in The Elder Scrolls, and messing up skills in Fallout 3 (and New Vegas, though New Vegas isn't Bethesda's work). Simply because Bethesda doesn't make those types of RPGs that really focuses on the character that much...
So to me... The removal of skills in Fallout 4 is similar to the "removal" of attributes in Skyrim. Most likely, there will still be some "remains" of skills, just like with attributes in Skyrim. I just am afraid they mess up the SPECIAL too much in Fallout 4. That's was the one thing that Fallout had going when it comes down to character creation: the SPECIAL system.