Doesn't it seem like the Mirelurk Queen fight is a bit overtuned for the level you get it at? Clearing the castle was easy if not tedious but the Queen stepped the fight up by 100 out of nowhere. Leaving if she is so tough doesn't really seem plausible because the last of the minutemen down in the final fight. At level 15 in power armor every one of her acid attacks was a 1 shot. Her melee attacks were a one shot as well. It didin't make the fight hard it just made it flat unfair. 3 luncbox mines, 2 frag mines and a nuka grenade all direct hits did 1/3 of her health. 2 critcal hit missles, and a full flamer tank with 2 crtical hits all under the + crit damage perk got about another third. Finally molotov spam of 7 and 3 frags finally got her. I was a full melee build and I couldn't melee once. A fight where every attack is a one shot ( one of which has homing capabilties and splash!) was very lame.
Legendaries don't feel as bad as that Queen fight but why do they have to get a full heal? It's bad enough when they do like 30% of my hp per bullet in power armor, but getting them to 10% hp and then watching them full heal is ridiculous. I had this happen to me as I stagger locked a legendary raider in a corner after pushing him there with molotovs. Suddenly he breaks my stagger with a full heal and full autos me dead.