I'm worried that there's 12 companions!

Post » Sat Nov 28, 2015 5:18 am

Personally i always felt after listening to the recordings in Lonesome Road that ED-E was a male, just my impression however

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Emilie Joseph
 
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Post » Sat Nov 28, 2015 4:05 am


I guess its one of those open to interpretation things again, which seems to be a common theme in Fallout and TES haha
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Cassie Boyle
 
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Post » Sat Nov 28, 2015 2:14 am

Well he did have a gun . . . down low if you know what I mean....

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Devils Cheek
 
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Post » Sat Nov 28, 2015 12:47 am

Why are you trying to assign gender to a robot? If it hasn't said it by now, assume it's identified as non-sixual or asixual. :)

I personally think that the dog will have little backstory, Codsworth is already part of yours and thus easier to include, and Preston and Piper already sound like they are going to be pretty interesting (they already seem to be on track to comparing to NV Companions). As for the other companions, I believe that the Pirate Ghoul, a Brotherhood Member (possibly Maxson if it's later than 2277), the Super Mutant you're fighting alongside in the E3 Demo, an Android, probably another female or male human (I think Maxson) or more, and I honestly hope an Alien stranded here after the Mothership Zeta was taken over.

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Vicki Gunn
 
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Post » Sat Nov 28, 2015 12:11 pm

12 is a perfectly reasonable number for companions, I expect them to learn their lesson from 3 and skyrim in their writing quality especially since both were heavily criticized.
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Lyd
 
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Post » Sat Nov 28, 2015 8:35 am

Why do you care if i assign a machine a gender? I can do whatever i want

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keri seymour
 
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Post » Sat Nov 28, 2015 12:01 am

no you cant there will always be rules.... :)
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suniti
 
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Post » Sat Nov 28, 2015 1:01 am

Actually Bethesda claims the companions have a lot of personality.

"We track how [each companion] feels about you," Howard says. "With the humans, it can even lead to romances and that is regardless of whatever gender you are playing. We spent a lot of time on this mechanic. They have a lot of personality. You can also play without a companion, and we have special perks for if you want to play as kind of a lone wanderer."

http://www.gameinformer.com/games/fallout_4/b/playstation4/archive/2015/07/24/fallout-4-quakecon-presentation.aspx?PostPageIndex=2

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Jake Easom
 
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Post » Sat Nov 28, 2015 8:36 am

What about Veronica?!

Nevermind she just died because she tried to fight 7 Cazadors.

She's cool though, give her a dress and get a nice perk to fist people with.

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Cool Man Sam
 
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Post » Fri Nov 27, 2015 10:35 pm

Only in your mind, are there rules my apprentice.
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J.P loves
 
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Post » Sat Nov 28, 2015 7:34 am


Not to mention how she can wear power armor! I always put her in Enclave Power Armor because it degrades too fast on the courier. That, plus equipping her with greased lightning, makes for a brutal companion combination.
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Juan Cerda
 
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Post » Sat Nov 28, 2015 1:07 pm

Aww Veronica just wanted to give them a friendly punch!
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Stat Wrecker
 
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Post » Fri Nov 27, 2015 11:34 pm

http://www.nexusmods.com/newvegas/mods/searchresults/?src_order=1&src_sort=1&src_view=2&src_tab=1&src_language=0&src_cat=73&src_showadvlt=1&page=1&pUp=1

There you go, 42 pages of companions and companion mods so you can find what you hate
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alicia hillier
 
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