But you will know that the Lord is God when you die.
"Here... take this as payment"
"I asked for SILVER, these are... bottle caps?"
"You will understand in about 2300 years or so"
Multi-pass.
And the mother/father in law at the other end of the table. Maybe you picked the "wrong" perk and have a hideous mutation?
Hmmm...now Shrek 2 comes to mind...
"Better out than in"
Even if you don't beliefe in god... Jesus is mostly likely a historical person who did exist
Personally, I don't follow any religion, but I still recognise the fact that around 97% of the human population do. And so I think it's important at the very least to consider the historical significance of any religious symbolism. And this applies to video games as much as it does to any other medium.
I doubt Bethesda would let companions do things like hack computers or open safes for you, let alone anything with settlement building.
Would defeat the purpose of you having to take perks to unlock things.
I don't know, there could be a couple thief or hacker companions. I doubt all of them would be able to do it though.
Skyrim let companions pop open chests and what not. I don't feel it's a bad thing to let companions have some unique perks when following the player around. Like, this can extend beyond just lockpicking/hacking and into things such speech checks. That Piper chick is somewhat of a smooth talker, being a reporter and all, so perhaps after a failed speech check she could chime in and get the guy to change his mind.
lol yes I do, and can easily recall the frustration of getting to the last tumbler and messing it up