So, can anyone actually confirm how the hacking mechanic looked/operated in the quakecon trailer? Hundreds of people saw it, but I can't find anything?!
Sorry, if it already has been answered. Can't find it in search.
So, can anyone actually confirm how the hacking mechanic looked/operated in the quakecon trailer? Hundreds of people saw it, but I can't find anything?!
Sorry, if it already has been answered. Can't find it in search.
If someone is interested, I found the answer from a new gameinformer article.
"The terminal hacking sequence looked similar to Fallout 3's, where a player must decipher a scrambled sequence of letters, numbers, and characters."
Based on what I've seen and heard from the recent quakecon thing, it seems to just be an updated version of what we had in 3 an NV.
I do hope they explain it to people better this time.
FAR too many people in Fo3 and NV didn't know you could click on things like [ ] and < > to remove some incorrect words, and gain more attempts, which only made the "exit terminal and try again" scumming far worse then it should have been.
I didn't even find out about that myself until like 100 hours in.
I liked the old system. As for figuring out that you could click [ ] and the like, I felt that finding that myself added a feeling of accomplishment. I could then develop a strategy for hacking based on eliminating possible words first ( three tries) and then using the brackets to narrow the search further. It worked in most cases without having to exit and try again. Coupled with higher skill made the game pretty easy.
Same, found it out by accident when i clicked on one of those and something unexpected happened
according to most Quakecon reviews of what they showed (minus demo footage, obviously), hacking does not stop time this time around. No details if it was the same. I am going to assume it is the same sorta deal.
Ha ha.
Sorry, but that's hilarious. How did you even manage successful hacks without endless repeats then?
I guess I never noticed the lack of them explaining the minigame as I closely followed the development of FO3 and it was explained there over and over.
Hacking was really tedious in FO3/New Vegas and I kinda hoped they'd scrap it entirely.
I like to think Hacking is SUPPOSED to be tedious. If a hack is hard, I just say "Well, they got their money's worth on this one...", as the program is doing exactly what it should be doing.
What I liked about hacking is that if it was important, there were other ways around it if you messed up the hacking bit.
What i didn't like was that, other than that, it was mostly just fun info or simply another way to open a safe or something. I hope there's more rewards for being a good hacker this time around.