I think some of you are confused as to what I'm talking about.
I'm talking about basically allowing what Mass Effect allowed.
During character creation when you are done with the visual makeup of your characters face, the game has a little "code" it spits out for you. With ithis code you can simply copy+ paste it into the character creation to get this "exact" face.
This made sharing EXTREMELY easy, you could pop up on the forums in one of the many "post a pic of your character" threads, see a face you liked and if they gave out the code you could simply put the code into your own game to get that characters exact looks.
I am not talking about downloading someone's "save" or character in terms of their skills/abilities, etc. I am talking about a simple save/share feature for the actual visual character creation (face/hair, etc).
If you don't know what I'm talking about:
http://www.facesofgaming.com/
That's a site where users share characters for Mass Effect, all you have to do is find a face you like, take the "character customization code" and plug it into your game to get that character. No downloading anything (unless the character uses a mod or new textures not in teh base game).
Also for those saying "nexus this and that."
Nexus is good, for mods, but something like this is VERY simple to do. All it's basically doing is keeping a simple record of the face the game already "saves" and allowing people to share the underlying code or whatever the game needs in order to replicate that characters look. This is 100x easier then using a mod or the nexus to "download" anything and it would work across every platform at release , no one having to "wait" around or anything.
Also this would greatly help those of us (like myself) who spend a lot of time making characters and having to go back to "re-do" something. Since we no longer have "sliders" it will be INCREDIBLY hard to make the "same" face twice, let alone to get into game and find something "off" (IE nose looks too large, forgot to tweak the eye color, etc) and have to try to remake the entire face all over again. Being able to save the face would cut down extensively on the time/work to do such things.