I love the Fallout 3 games, the one in the D.C. ruins even more than NW because of the desperate world feeling. I played both to death and had a blast. Only a few things really svcked. One was that i knew all the quests inside out(if it would′ve been possible to erase just my game memory, i would′ve done so). The other thing was, when i once realized, that i′m alone in the ruins, that something would only happen when i am there. That like mechanical robots in an entertainment park after it′s closed, life in Fallout comes to a standstill once you leave that area. I couldn′t touch the games for a long time after that. Also, while i absolutely love the new world construction system, the way it′s
implemented is a little un-immersive. Here are my ideas:
Difficulty options:
Real time construction. The animation like in the video would be planning only, actual construction takes time (time passes by, like in that Fallout mod). The farther you are away from friendly territory, the higher are the chances for a hostile interruption.
Essential need option. Your character eats and drinks automatically, if you have food and water etc in your inventory. You would still have to order your character to sleep manually, lol.
Failing to properly provide for your needs would result in stat reductions etc.
Territories. Factions would have their own territories, in wich they spawn patrols for additional defense and raiding parties to attack neighbouring hostile territories. The player could reduce hostile faction territories by constructing new outpost/settlements and/or build over existing ones. Newly constructed or conquered outposts/settlements would be the target of counter attacks for a given amount of time. The more territory a faction looses, the stronger and more frequent become its activities(patrols, raiding parties, counter attacks).
Separate difficulty slider for factiion activities.
Faction activities happen all the time and everywhere, aslong as you are running the game.