Pete Hines says fallout 4 is finished

Post » Sat Nov 28, 2015 6:12 am

As Bethesda have known since... what, June 1st?, that Windows 10 would release July 29th, and they've known for even longer that FO4 would come out November, they will certainly have tested for compatibility.

They may have missed something, some bug that only arises with certain combinations of OS, drivers, services, hardware etc., but they will have tested.

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i grind hard
 
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Post » Fri Nov 27, 2015 11:23 pm

Compatibility mode.

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claire ley
 
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Post » Sat Nov 28, 2015 2:15 pm

Someone ask Peter:

Will Trains be Hats in Fallout 4?

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Natasha Callaghan
 
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Post » Sat Nov 28, 2015 2:24 am

No. Trains were never hats. The metro in FO3 was technically an arm piece... not an hat ;)

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Joe Bonney
 
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Post » Sat Nov 28, 2015 4:34 am

The question is still valid. Will trains be hats in FO4? Will they be some other armour piece? Will they be replacements for bodyparts?

And the answer, as it always has been and always will be, is "If that's the simplest, most reliable solution for implementing the feature."

Bethesda don't need 'properly' implemented trains (or boats, or vertibirds), they only need what works in the game as designed. This is because they aren't writing a stand-alone game engine with fully realised vehicles; they're creating a game with a few set-piece vehicle moments. The vertibirds will probably be the closest thing to a proper vehicle, because they have to pick the player up from unpredictable locations. But they'll still probably have some significant limitations if modders try to use them in any way that's different from how they're used in the game.

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Justin Hankins
 
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Post » Sat Nov 28, 2015 3:50 am

Thanks guys - I like both answers.

Andyw really got to the heart of my question though.

There will be trains in Fallout 4 - I bet my crystal ball on it.

How will they be implemented?

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Zach Hunter
 
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Post » Sat Nov 28, 2015 10:55 am

The so called "properly" implemented is sich a nonsense that is actually unbelievable that people jump on this topic.

So let us assume for a moment they are "properly" implemented as extra moving objects with an extra animation. Clearly should be clutter on this train too. Also the train should also surely as most people wish travel to the whole gameworld and don't forget the companions and foes that surely have to be "properly" implemented on the train too. So well is this possible?

Sure it is possible. Not that hard todo. Only one downside for this properly implemented train. You need a machine which costs you about 3000$ (CPU and GPU) to handle the physics and companions AI on this "properly" implemented train.

I am sure all this people who laugh at the tricks that game developers are using to spare them cost are happy to invest in a "proper" gamerig to get their "properly" animated trains. They aren't greedy people because it has to be proper. Correct?

About the crystal ball from rmm20 please send it over to Bethesda or me. Because FO4 has mounts as we already have seen in the trailers and uses it extensevly. A different (yes also superior) method as FO3/NV.

Also in another thread here was asked why delvelopers don't show up in the forums. Actually the nonsense that was spread about the trains is a reason. It seems that many people simply have no idea how games are made and yes like in movies all is smoke and mirrors. But it isn't the technique how you achieve this, it is all about how it looks and works in the game. Did ever one of these comical train posters post a video of the real train in FO3? No they didn't because it would ruin their uneeded comical to make fun of Bethesda point.

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Chrissie Pillinger
 
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Post » Sat Nov 28, 2015 1:03 pm

I think that's overstating things a bit. They were working on real-time carriage rides in Skyrim, and nearly got them working (they had the carriage driver's dialogue recorded for pointing out places of interest on the way). A Bethesda employee released what they had as a mod, and modders got a passable implementation.

A 'proper' train wouldn't necessarily need clutter or companion AI either - depending on the implementation. If it was a bit like the vertibirds, and the player and companions just climbed on, activated it, and were then placed in their seats for the ride, then it wouldn't need much in the way of physics either (assuming we're talking about the metro system).

But that would, while straightforward and reliable, probably be dull. I assume you're thinking about an ambitious overland railway where characters can move around freely, it can be boarded by enemies, there can be fights from carriage to carriage... And I agree that could be challenging. But probably not as machine demanding as you're supposing, they'd just have to keep enemy numbers down. Bethesda's engine is surprisingly capable of handling rapid transit through the gameworld, and the AI load of lots on NPCs being (briefly) encountered.

The real question would be whether the feature would be fun enough to be worth the work. If it's just an A-B immersive travel... maybe. It was worth it for the vertibirds, after all :). If not, then they'll have a very simple and restrictive implementation, for the sake of quick implementation and reliability.

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Adrian Morales
 
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Post » Sat Nov 28, 2015 4:29 am

It's not because I used their "proper" modell as example (not a realistic one)

FO4 has mounts implented like Skyrim and makes a lot and very interesting use of it (don't look at the vertiberd only, look how dogmeat is finishing enemies, thats a mounted animation too). So yes I want his crystal ball sent to me or to Bethesda.

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Rex Help
 
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